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From Star Trek to Siri: (Dis)Embodied Gender and the Acousmatic Computer in Science Fiction Film and Television

机译:从星际迷航到Siri:(Dis)体现性别的科幻电影和电视中的性别和声学计算机

摘要

Recent advancements in voice-interactive technology such as Appleu27s Siri application, IBMu27s Watson, and Googleu27s Now are not just the products of innovative computer scientists; they have been directly influenced by fictional technology. Computer scientists and programmers have openly drawn inspiration from Science Fiction texts such as Gene Roddenberryu27s television show Star Trek and Stanley Kubricku27s 1968 2001: A Space Odyssey in order to create more effective voice-interactive programs. Such comparisons between present-day technology and past Science Fiction (hereafter, Sci-Fi) texts are even more apt than computer scientists seem to have intended; not only are Watson, Siri, and Now real-world versions of fictional computers, but each of them also hides the ways in which the computer is implicitly embodied and gendered by its voice. Real and fictional computers alike are generally voiced by a human: the Star Trek computer by Majel Barrett; Hal-9000 by Douglas Rain; and Watson by Jeff Woodman. Mysteriously, both Apple and Google have worked hard to hide the vocal origins of Siri and Now respectively. But the question remains: why do these programs even have gendered voices? In particular, why is Siri--the digital equivalent of a secretary--female? And why hide their voicesu27 corporeal origins? Aside from technological inspiration, how have the underlying ideological gender assumptions in Sci-Fi texts like 2001 and Star Trek influenced the creation of such programs? What does the fact of the shift from Sci-Fi representations to scientific innovation reveal about the perpetuation of ideological assumptions about gender roles? How do other representations of computer voices confirm or problematize the gendering of computer voices? In this dissertation, I seek to answer these questions by examining the historical, theoretical, and aesthetic trace of the computer voice from Star Trek in 1966 to Siri in 2013. The voice-interactive computer, I argue, may be understood as a paradoxically acousmatic character: a disembodied voice that is simultaneously embodied through non-humanoid computer-objects. Through psychoanalytic interpretations, historical contextualizations, and transtextual considerations, I show how representations of acousmatic computers are positioned within narrative texts as gendered subjects, playing out particular gender roles that are situated within each textu27s historical context. I attend to the textual problem of location in Sci-Fi by dividing the analyses into two categories: extra-terrestrial and terrestrial. This division is important in understanding the roles of voice-interactive computers, as spaceships provide a uniquely different environment than terrestrial structures such as houses, office buildings, or prisons. Further, spaceships always already imply a womb-like habitat, a mothership that controls and maintains all aspects of the life forms within it; terrestrial computers, on the other hand, tend to connote varying gendered subjectivities and anxieties within historical contexts of technological innovation and cultural change. In this first part, I focus on extra-terrestrial voice-interactive computers in Star Trek (Paramount, 1966-1969), 2001: A Space Odyssey (Stanley Kubrick, 1968), Dark Star (John Carpenter, 1974), Quark (NBC, 1977-1978), Star Trek: The Next Generation (Paramount, 1987-1994), and Moon (Duncan Jones, 2010). In the second part, I examine terrestrial computers; these computers may be further divided into two, gendered subsections of masculine and feminine functions. The texts featuring masculine-voiced computers tend to act as the son to their programmer/creator fathers or, conversely, as all-knowing fathers, thereby reinforcing patriarchal rule. These films, Colossus: The Forbin Project (Joseph Sargent, 1970), THX 1138 (George Lucas, 1971), Rollerball (Norman Jewison, 1975), and Demon Seed (Donald Cammell, 1977), narrativize cultural and business struggles in the 1970s surrounding militarization and corporatization. I then examine the films of the early 1980s, TRON (Steven Lisberger, 1982) and Electric Dreams (Steven Barron, 1984), that express a rapidly-changing cultural conception of computers, set in narratives of homosocial struggle. And finally, I discuss computers in the 1990s and 2000s that serve in domestic roles, particularly those texts that feature domestic spaces run by female-voiced computers or, literally, house-wives. These texts, Fortress (Stuart Gordon, 1992), Smart House (LeVar Burton, 1999), and Eureka (SyFy, 2006-2012), position computers as replacements for human women who are absent from the home. Additionally, I examine two texts that feature male servants--Demon Seed (an anomaly among representations of domestic servitude) and Iron Man (Jon Favreau, 2008). I then return to Siri by examining representations of her programming, voice, and body in popular culture. By thus exploring the representations of gendered acousmatic computers within the context of computer history and changing gender norms, I self-reflexively examine how artificial intelligence may be presented in a gendered context, and how this may reflect changing notions of gender in digital culture.
机译:语音交互技术的最新进展,例如Apple的Siri应用程序,IBM的Watson和Google的Now,不仅是创新的计算机科学家的产品;它们直接受到虚构技术的影响。计算机科学家和程序员已经从科幻小说的文本中汲取了灵感,例如吉恩·罗登贝里(Gene Roddenberry)的电视节目《星际迷航》(Star Trek)和斯坦利·库布里克(Stanley Kubrick)的《 1968:太空漫游》,以创建更有效的语音交互程序。今天的技术与过去的科幻小说(以下简称“科幻小说”)之间的这种比较甚至比计算机科学家似乎更容易做到;沃森(Watson),Siri和现在的虚构计算机都是现实版本,而且它们每个都隐藏了计算机被语音隐含地体现和性别化的方式。真实和虚构的计算机通常都会被人类说出来:Majel Barrett的《星际迷航》计算机;道格拉斯·雷恩(Douglas Rain)的Hal-9000;和沃森(Jeff Watman)。神秘地,苹果和谷歌都在努力地掩盖Siri和Now的声音起源。但是问题仍然存在:为什么这些程序甚至都带有性别歧视的声音?尤其是为什么Siri(相当于秘书的数字形式)是女性?为什么还要隐藏他们的声音?除了技术灵感之外,诸如2001年和《星际迷航》等科幻小说中潜在的意识形态性别假设如何影响了此类程序的创建?从科幻表现形式向科学创新转变的事实揭示了关于性别角色的意识形态假设的长期存在?计算机语音的其他表示形式如何确认计算机语音的性别或使性别性别化?在这篇论文中,我试图通过研究从1966年的《星际迷航》到2013年的Siri的计算机语音的历史,理论和美学轨迹来回答这些问题。我认为,语音交互计算机可以理解为一种悖论性的声音角色:通过非人形的计算机对象同时体现的无形的声音。通过心理分析的解释,历史语境化和跨文本考虑,我展示了声算计算机的表示是如何作为性别主题放置在叙述文本中的,如何发挥每个文本历史背景中特定的性别角色。我通过将分析分为两类来研究科幻中的位置文本问题:地外和地面。这种区分对于理解语音交互计算机的作用非常重要,因为太空飞船提供的环境与房屋,办公楼或监狱等地面结构截然不同。此外,宇宙飞船总是已经暗示着像子宫的栖息地,它是控制和维持生命形式的各个方面的母系。另一方面,在技术创新和文化变革的历史背景下,地面计算机往往意味着不同的性别主观和焦虑。在第一部分中,我重点介绍《星际迷航》(派拉蒙,1966-1969年),2001年:《太空漫游》(斯坦利·库布里克,1968年),《暗星》(约翰·卡彭特,1974年),《夸克》(NBC)中的地面语音交互计算机。 (1977-1978年),《星际迷航:下一代》(派拉蒙,1987-1994年)和《月亮》(邓肯·琼斯,2010年)。在第二部分中,我研究了地面计算机。这些计算机可以进一步分为男性功能和女性功能的两个性别部分。具有男性发音的计算机的文字往往是程序员/创造者父亲的儿子,或者相反,是无所不知的父亲,从而加强了父权制。这些电影,《巨像:福宾计划》(约瑟夫·萨金特,1970年),泰铢1138(乔治·卢卡斯,1971年),滚球(诺曼·杰维森,1975年)和恶魔种子(唐纳德·卡梅尔,1977年),使1970年代的文化和商业斗争陷入困境。周围的军事化和公司化。然后,我考察了1980年代初期的电影,即TRON(史蒂芬·利斯伯格,1982年)和《电梦》(史蒂芬·巴伦,1984年),这些电影表达了在同种社会斗争的叙事中迅速变化的计算机文化概念。最后,我讨论了1990年代和2000年代起家庭角色的计算机,尤其是那些以女性发音的计算机或字面上为家庭主妇的家庭空间为特色的文字。这些文本,Fortress(Stuart Gordon,1992年),Smart House(LeVar Burton,1999年)和Eureka(SyFy,2006-2012年)将计算机定位为在家中缺席的人类女性的替代品。此外,我研究了两种带有男性仆人特征的文本:“恶魔种子”(家庭奴役制的一种反常现象)和“钢铁侠”(乔恩·法夫洛,2008年)。然后,我通过检查Siri的编程表示,声音来返回Siri以及大众文化中的身体。通过在计算机历史和不断变化的性别规范的背景下探索性别化声光计算机的表示形式,我反身研究了人工智能如何在性别化背景下呈现,以及它如何反映数字文化中性别观念的变化。

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