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Mobile game as a learning aid for C++ control structure ud / Nur Afiqah Nabilah Noor Aris

机译:手机游戏作为C ++控制结构的学习辅助 ud / Nur Afiqah Nabilah Noor Aris

摘要

“Mobile game as a Learning Aid for C++ Control Structure” is a mobile game-based learning application that is built for first year students of C++ programming course and students who want to learn about control structure in programming. A finding found that a majority of first year students who undergo computer programming course were found to have problem in understanding computer programming subject. Second problem found is the level of students’ understanding toward control structures such as while, do-while, for, goto is one of the weakest among all sub topics in programming language. The last problem found in this research is some other factors that lead to poor performance in programming are student’s lack of interest to learn and a syllabus that focused too much on theory. The first objective of this application is to design a game to teach the concept of control structure in C++ using the game-based learning. Second objective is to develop the designed application and last objective is to test the usability of the application. This application used the Constructivism learning theories. The game genre applied is adventure game. Usability testing has been conducted to the respondent at UITM Campus Jasin, Melaka. The respondent consists of students of semester one in Bachelor of Computer Science and Diploma in Computer Science. Result shows that the knowledge of the respondent increasing after using this application. The graph from the pre-test and post-test differs a lot in a positive way. Therefore, this application can be improved in the future to have a better result.
机译:“移动游戏作为C ++控制结构的学习辅助工具”是一款基于移动游戏的学习应用程序,专门为C ++编程课程的一年级学生和想学习编程控制结构的学生而开发。研究发现,大多数参加计算机编程课程的一年级学生在理解计算机编程主题方面存在问题。发现的第二个问题是学生对控制结构的理解水平,例如while,do-while,for,goto是编程语言所有子主题中最弱的一个。这项研究中发现的最后一个问题是,导致编程表现不佳的其他一些因素是学生对学习的兴趣不足以及教学大纲过于注重理论。此应用程序的第一个目标是设计一个游戏,该游戏使用基于游戏的学习方法来讲授C ++中的控制结构概念。第二个目标是开发设计的应用程序,最后一个目标是测试应用程序的可用性。该应用程序使用了建构主义学习理论。应用的游戏类型是冒险游戏。已对马六甲UITM Campus Jasin的受访者进行了可用性测试。受访者包括计算机科学学士学位第一学期的学生和计算机科学文凭。结果表明,使用该应用程序后,受访者的知识有所增加。测试前和测试后的图形在积极方面有很大不同。因此,将来可以改进此应用程序以取得更好的效果。

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