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So you think your agent can dance? An investigation of choreographic and software structures within motion-capture driven, real-time, virtual dance environments

机译:所以你认为你的经纪人可以跳舞吗?对动作捕捉驱动的实时虚拟舞蹈环境中的舞蹈和软件结构进行调查

摘要

In this research project I have investigated methodologies for creating interactive software environments within the context of a live dance performance. Live dancers wearing motion capture (mocap) technology allowed the streaming of movement data into a virtual, projected software environment. In this project I have looked at both software structures and choreographic structures to see if there are characteristics that might point to appropriate software environments for particular choreographic investigation. The next step was to investigate, by examining the results of various experiments in the nexus of choreography and software design, whether the choreographic structure, not the movement itself, but the underlying organizational architecture, can be used to model the software architecture itself and vice versa. A research pathway from two dancers using mocap techniques to engage in a shared virtual environment, to a single human dancer interacting with a software agent is described. The research has prompted questions about the possible types and uses of software-driven ‘performance agents’. While it is not within the scope of this research project to develop a fully autonomous collaborative performer agent, a direction for further development is tendered. Existing choreographic structures are compared to appropriate behavior organizational structures in software and in particular game engine software, in an attempt to elucidate any potential benefits one might have for development of the other. Beginning with simple structures I progress to more demanding choreographic scenarios and propose potential software architectures derived from the requirements of the choreographic structure.
机译:在这个研究项目中,我研究了在现场舞蹈表演的背景下创建交互式软件环境的方法。戴着动作捕捉(mocap)技术的现场舞者允许将动作数据流式传输到虚拟的投影软件环境中。在这个项目中,我研究了软件结构和编排结构,以查看是否存在可能指向特定编排研究的合适软件环境的特征。下一步是通过检查在编排和软件设计之间的关系的各种实验的结果,来研究编排结构(不是运动本身,而是基础组织架构)是否可以用于对软件架构本身进行建模,反之亦然。反之亦然。描述了从使用Mocap技术参与共享虚拟环境的两个舞者到与软件代理进行交互的单个人类舞者的研究途径。该研究引发了有关软件驱动的“绩效代理”的可能类型和用途的疑问。虽然开发完全自主的协作表演者代理不在本研究项目的范围内,但仍为进一步的开发提供了方向。将现有的舞蹈编排结构与软件(尤其是游戏引擎软件)中的适当行为组织结构进行比较,以试图阐明一个编排可能为开发另一个编排带来的任何潜在利益。从简单的结构开始,我进入了要求更高的编排方案,并提出了从编排结构要求中衍生出的潜在软件体系结构。

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    McCormick J;

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