Interactions; Cognition; Robots; Learning machines; Artificial intelligence; Children; Learning; Computer programs; Case studies; Autonomous navigation; Computer vision; Developmental psychology; Perception(Psychology); Hypotheses; Mapping; Speech recognition; Feedback; Reasoning; Computer programming; Robotics; Decision making; Human-robot interactions; Hide and seek; Computational cognitive models; Spatial perspective taking; Cognitive modeling; Age; Act-r model; Representational hypothesis; Spatial reasoning; Temporal reasoning; Nomad200 robot; Act-r cognitive architecture; Object-relationship hypothesis;
机译:用机器人设计儿童嬉戏学习
机译:脑瘫儿童与主流机器人玩具一起玩耍:嬉戏和对环境的支持
机译:在科学博物馆剧场剧中学习机器人技术:学习成果,背景和经验的调查
机译:与移动伴侣机器人玩捉迷藏
机译:对小组活动时间表的评估,以训练自闭症儿童与典型的同龄人玩捉迷藏游戏。
机译:脑瘫患儿与主流机器人玩具一起玩:嬉戏和对环境的支持
机译:儿童和机器人学习玩捉迷藏