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Developing Realistic Behaviors in Adversarial Agents for Air Combat Simulation.

机译:在空战作战仿真中开发真实行为的现实行为。

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This thesis describes an initial effort into creating a rule-based, reactive system for air combat simulation. This program uses the object-oriented extension of the expert system tool known as the C Language Integrated Production System (CLIPS). This effort rose out of the need for creating and integrating semi-autonomous forces for the Distributed Interactive System (DIS). This thesis describes the basic maneuvers a pilot uses in present air-to-air combat. The methodology includes the design decisions, knowledge-base development, phase architecture, and maneuver architecture development. The actual implementation of the selected architecture is described. This thesis also discusses the results of experimental runs with two agents maneuvering against one another.

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