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Persuasive design: A different approach to information systems (and information)

机译:有说服力的设计:信息系统(和信息)的不同方法

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The purpose of this paper is to introduce the theme issue on "Persuasive design". Design/methodology/approach: This editorial describes the essential ideas and purposes of persuasive design (PD). PD's relation to other IT-disciplines and rhetoric in general is discussed. A special emphasis is put on the possible wider implications for the concept of information. Findings: PD makes an important difference for information systems design. It is also an obvious part of a wider development towards user involvement. PD rests not only on persuasive techniques adapted to information systems, but also on overall information architecture. For that reason PD may be seen as having wider implications for the very ideas of information and information systems. Originality/value: The introduction of the essential ideas of PD is per se mainly descriptive. The emphasis on the relation to rhetoric and the concomitant implications for library and information systems is largely original (when compared with other discussions of PD).
机译:本文的目的是介绍有关“说服设计”的主题。设计/方法/方法:这篇社论描述了说服设计(PD)的基本思想和目的。通常讨论PD与其他IT学科和修辞的关系。特别强调对信息概念的可能更广泛的含义。结果:PD对信息系统设计有重要的影响。这也是朝着用户参与发展的一个明显部分。 PD不仅依赖于适用于信息系统的说服技术,而且还依赖于总体信息体系结构。因此,PD可能被认为对信息和信息系统的思想具有更广泛的意义。原创性/价值:PD的基本思想的引入本身主要是描述性的。与修辞学的关系及其对图书馆和信息系统的影响的强调在很大程度上是原始的(与PD的其他讨论相比)。

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