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FRACTAL ANALYSIS OF PATHFINDING AESTHETICS

机译:分形美学的分形分析

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摘要

We study a new, fractal-based model of pathfinding aesthetics for videogames and other virtual worlds. This model fills a gap in previous pathfinding efforts that have studied mostly machine performance issues or relied on anecdotal arguments rather than metrics to hypothesize about and improve aesthetic outcomes. We show firstly that the fractal model consistently discriminates between paths that were generated with beautifying treatments versus control paths. We also report that the model reliably predicts player expectations of relative aesthetic values for pathfinding. These conclusions are supported by statistical analysis of model results and opinion survey responses.
机译:我们研究了一种新的基于分形的寻路美学模型,用于电子游戏和其他虚拟世界。该模型填补了以前的寻路工作中的空白,这些努力主要研究机器性能问题或依靠传闻论据,而不是用来假设和改善美学效果的指标。首先,我们表明,分形模型能够始终如一地区分美化处理所产生的路径与控制路径。我们还报告说,该模型可靠地预测了玩家对于寻路的相对美学价值的期望。这些结论得到模型结果和意见调查响应的统计分析的支持。

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