首页> 外文期刊>International Journal of Industrial Engineering >(1385-4068-1-PB) UTILIZING SIGN LANGUAGE GESTURES FOR GESTURE-BASED INTERACTION: A USABILITY EVALUATION STUDY
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(1385-4068-1-PB) UTILIZING SIGN LANGUAGE GESTURES FOR GESTURE-BASED INTERACTION: A USABILITY EVALUATION STUDY

机译:(1385-4068-1-PB)利用手势语言进行基于手势的交互:可用性评估研究

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Utilizing gestures of major sign languages (signs) for gesture-based interaction seems to be an appealing idea as it has some obvious advantages, including: reduced time and cost for gesture vocabulary design, immediate accommodation of existing sign language users and supporting universal design and equality by design. However, it is not well understood whether or not sign language gestures are indeed adequate for gesture-based interaction, especially in terms of usability. As an initial effort to enhance our understanding of the usability of sign language gestures, the current study evaluated Korean Sign Language (KSL) gestures employing three usability criteria: intuitiveness, preference and physical stress. A set of 18 commands for manipulating objects in virtual worlds was determined. Then, gestures for the commands were designed using two design methods: the sign language method and the user design method. The sign language method consisted of simply identifying the KSL gestures corresponding to the commands. The user design method involved having user representatives freely design gestures for the commands. A group of evaluators evaluated the resulting sign language and user-designed gestures in intuitiveness and preference through subjective ratings. Physical stresses of the gestures were quantified using an index developed based on Rapid Upper Limb Assessment. The usability scores of the KSL gestures were compared with those of the user-designed gestures for relative evaluation. Data analyses indicated that overall, the use of the KSL gestures cannot be regarded as an excellent design strategy when viewed strictly from a usability standpoint, and the user-design approach would likely produce more usable gestures than the sign language approach if design optimization is performed using a large set of user-designed gestures. Based on the study findings, some gesture vocabulary design strategies utilizing sign language gestures are discussed. The study findings may inform future gesture vocabulary design efforts.
机译:利用主要手语(手势)的手势进行基于手势的交互似乎是一个吸引人的想法,因为它具有一些明显的优势,包括:减少手势词汇设计的时间和成本,立即容纳现有手语用户并支持通用设计和设计上的平等。但是,对于手势手势是否确实适合基于手势的交互,尤其是在可用性方面,人们尚不清楚。作为增强我们对手语手势可用性的理解的一项初步努力,本研究使用三种可用性标准(直觉性,偏好性和身体压力)对韩国手语(KSL)手势进行了评估。确定了一组用于操纵虚拟世界中的对象的18条命令。然后,使用两种设计方法设计命令的手势:手语方法和用户设计方法。手语方法包括简单地识别与命令相对应的KSL手势。用户设计方法涉及让用户代表自由设计命令的手势。一组评估人员通过主观评估以直观和偏好的方式评估了最终的手语和用户设计的手势。使用基于快速上肢评估开发的指标来量化手势的身体压力。将KSL手势的可用性得分与用户设计的手势的可用性得分进行比较,以进行相对评估。数据分析表明,从严格的可用性角度来看,总体而言,使用KSL手势不能被视为一种出色的设计策略,如果执行设计优化,则用户设计方法可能会比手语方法产生更多的可用手势。使用大量用户设计的手势。基于研究结果,讨论了一些利用手语手势的手势词汇设计策略。研究结果可能会为将来的手势词汇设计工作提供参考。

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