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Virtual street-crossing performance in persons with multiple sclerosis: Feasibility and task performance characteristics

机译:具有多发性硬化症的虚拟街道交叉表现:可行性和任务性能特征

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Objectives: Multiple sclerosis (MS) is a neurological disease that commonly results in physical and cognitive dysfunction. Accordingly, MS might impact the ability to safely cross the street. The purpose of this study was to examine the feasibility of a simulated street-crossing task in persons with MS and to determine differences in street-crossing performance between persons with MS and non-MS controls.Methods: 26 participants with MS (median Expanded Disability Status Scale [EDSS] score = 3.5) and 19 controls completed 40 trials of a virtual street-crossing task. There were 2 crossing conditions (i.e., no distraction and phone conversation), and participants performed 20 trials per condition. Participants were instructed that the goal of the task was to cross the street successfully (i.e., without being hit be a vehicle). The primary outcome was task feasibility, assessed as completion and adverse events. Secondary outcomes were measures of street-crossing performance.Results: Overall, the simulated street-crossing task was feasible (i.e., 90% completion, no adverse events) in participants with MS. Participants with MS waited longer and were less attentive to traffic before entering the street compared with controls (all P < .05). Participants with MS also took longer to cross the street and were closer to oncoming vehicles when exiting the street compared to controls (all P < .05). When distracted, all participants took longer to initiate crossing, took longer to cross the street, and made more head turns while crossing (all P < .05). There were no significant group by condition interaction effects (all P > .05).Conclusions: A virtual street-crossing task is feasible for studying street-crossing behavior in persons with mild MS and most individuals with moderate MS. Virtual street-crossing performance is impaired in persons with MS compared to controls; however, persons with MS do not appear to be more vulnerable to a distracting condition. The virtual reality environment presents a safe and useful setting for understanding pedestrian behavior in persons with MS.
机译:目的:多发性硬化症(MS)是一种神经系统疾病,通常会导致身体和认知功能障碍。因此,MS可能会影响安全穿过街道的能力。本研究的目的是检验多发性硬化症患者模拟过马路任务的可行性,并确定多发性硬化症患者与非多发性硬化症对照者在过马路表现上的差异。方法:26名MS参与者(中位扩展残疾状态量表[EDSS]得分=3.5)和19名对照者完成了40项虚拟过街任务试验。有两种交叉条件(即没有分心和电话交谈),参与者在每种条件下进行20次试验。参与者被告知,任务的目标是成功地穿过街道(即不被车辆击中)。主要结果是任务可行性,评估为完成和不良事件。次要结果是测量过马路的表现。结果:总体而言,与对照组相比,MS患者的模拟过街任务是可行的(即90%完成,无不良事件)。MS患者在进入街道前等待的时间更长,对交通的关注度更低(均P<0.05)。与对照组相比,患有多发性硬化症的参与者过马路的时间更长,离开街道时更接近迎面而来的车辆(均P<0.05)。当注意力分散时,所有参与者开始穿越街道的时间更长,穿越街道的时间更长,并且在穿越街道时进行更多的头转向(均P<0.05)。各组间无显著的条件交互作用(均P>0.05)。结论:虚拟过街任务对于研究轻度MS患者和大多数中度MS患者的过街行为是可行的。与对照组相比,MS患者的虚拟过街行为受损;然而,多发性硬化症患者似乎并不更容易受到分心状态的影响。虚拟现实环境为理解MS患者的行人行为提供了一个安全而有用的环境。

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