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首页> 外文期刊>Simulation modelling practice and theory: International journal of the Federation of European Simulation Societies >Persuasive agent based simulation for evaluation of the dynamic threshold line and trigger classification from the Fogg Behavior Model
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Persuasive agent based simulation for evaluation of the dynamic threshold line and trigger classification from the Fogg Behavior Model

机译:基于有说服力的代理商仿真,用于评估动态阈值线路和FOGG行为模型的触发分类

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摘要

In this paper, we present an agent based simulation from a mathematical formulation for Motivation and Ability axis formation, threshold line and triggers positioning of the Fogg Behavior Model (FBM). This model is primarily used for the evaluation of persuasive technology based process. A dynamic behavior for the threshold line is proposed in order to identify trigger location based on the dataset Kolmogorov mean. Results shown, with the multiagent environment implemented, that the action line proposed on the FBM must not be fixed, but dynamically allocated in order to act as a feature for identification of trigger events zones. The data acquired by agent based simulation, helped the validation process for all mathematical equations and triggers defined before only on a conceptual level. Given the lack of mathematical information for the FBM, this paper tends to contribute with a theoretical support on the persuasive technology evaluation process in order to provide reasoning for further trigger implementation with more efficiency. (C) 2018 Elsevier B.V. All rights reserved.
机译:在本文中,我们介绍了一种基于代理的模拟,用于动机和能力轴形成,阈值线和触发FOGG行为模型(FBM)的触发定位。该模型主要用于评估基于说服技术的过程。提出了阈值线的动态行为,以便基于数据集Kolmogorov均值识别触发位置。结果显示,使用多层环境实现,即FBM上提出的动作行不得固定,而是动态地分配,以便充当触发事件区域的识别的功能。基于代理的模拟获取的数据帮助验证过程对仅在概念级别之前定义的所有数学方程和触发器。鉴于FBM的数学信息缺乏数学信息,本文倾向于为有说服力的技术评估过程提供理论支持,以便以更高的效率提供进一步触发实现的推理。 (c)2018 Elsevier B.v.保留所有权利。

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