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首页> 外文期刊>New Review of Hypermedia & Multimedia >Leveraging Scratch4SL and Second Life to motivate high school students' participation in introductory programming courses: findings from a case study
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Leveraging Scratch4SL and Second Life to motivate high school students' participation in introductory programming courses: findings from a case study

机译:利用Scratch4SL和第二次生命激励高中学生参与入门编程课程:从案例研究中的调查结果

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摘要

Students in secondary education strive hard enough to understand basic programming concepts. With all that is known regarding the benefits of programming, little is the published evidence showing how high school students can learn basic programming concepts following innovative instructional formats correctly with the respect to gain/enhance their computational thinking skills. This distinction has caused lack of their motivation and interest in Computer Science courses. This case study presents the opinions of twenty-eight (n=28) high school students who participated voluntarily in a 3D-game-like environment created in Second Life. This environment was combined with the 2D programming environment of Scratch4SL for the implementation of programming concepts (i.e. sequence and concurrent programming commands) in a blended instructional format. An instructional framework based on Papert's theory of Constructionism to assist students how to coordinate or manage better the learning material in collaborative practice-based learning activities is also proposed. By conducting a mixed-method research, before and after finishing several learning tasks, students' participation in focus group (qualitative data) and their motivation based on their experiences (quantitative data) are measured. Findings indicated that an instructional design framework based on Constructionism for acquiring or empowering students' social, cognitive, higher order and computational thinking skills is meaningful. Educational implications and recommendations for future research are also discussed.
机译:中学教育中的学生努力努力了解基本的编程概念。对于所有知名编程的好处,众所周知的证据表明,展示高中学生如何在获得/提升其计算思维技能的创新性教学格式之后学习基本的编程概念。这种区别导致计算机科学课程缺乏动力和兴趣。本案研究显示了二十八(N = 28)高中学生的意见,他们在第二次生命中创造的3D游戏环境中自愿参与。该环境与Scratch4SL的2D编程环境相结合,以实现模拟教学格式的编程概念(即序列和并发编程命令)。还提出了一种基于Papert的建筑主义理论的教学框架,以帮助学生如何协调或管理更好的基于协作实践的学习活动中的学习材料。通过进行混合方法研究,在完成若干学习任务之前和之后,测量学生参与焦点组(定性数据)及其基于经验(定量数据)的动机。调查结果表明,基于建筑主义的教学设计框架获取或赋予学生的社会,认知,高阶和计算思维技能有意义。还讨论了未来研究的教育影响和建议。

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