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Teaching Experimental Design

机译:教学实验设计

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Awareness of poor design and published concerns over study quality stimulated the development of courses on experimental design intended to improve matters. This article describes some of the thinking behind these courses and how the topics can be presented in a variety of formats. The premises are that education in experimental design should be undertaken with an awareness of educational principles, of how adults learn, and of the particular topics in the subject that need emphasis. For those using laboratory animals, it should include ethical considerations, particularly severity issues, and accommodate learners not confident with mathematics. Basic principles, explanation of fully randomized, randomized block, and factorial designs, and discussion of how to size an experiment form the minimum set of topics. A problem-solving approach can help develop the skills of deciding what are correct experimental units and suitable controls in different experimental scenarios, identifying when an experiment has not been properly randomized or blinded, and selecting the most efficient design for particular experimental situations. Content, pace, and presentation should suit the audience and time available, and variety both within a presentation and in ways of interacting with those being taught is likely to be effective. Details are given of a three-day course based on these ideas, which has been rated informative, educational, and enjoyable, and can form a postgraduate module. It has oral presentations reinforced by group exercises and discussions based on realistic problems, and computer exercises which include some analysis. Other case studies consider a half-day format and a module for animal technicians.
机译:对设计不佳和出版的临疑对学习质量的认识刺激了旨在改进事项的实验设计课程的发展。本文介绍了这些课程背后的一些思考以及主题如何以各种格式呈现。该处所是,实验设计中的教育应以教育原则的认识,如何在成年人学习以及需要强调的主题中的特定主题的认识。对于那些使用实验室动物的人来说,它应该包括道德考虑,特别是严重程度问题,并容纳学习者对数学没有信心。基本原则,解释完全随机,随机块和因子设计,以及如何尺寸的探讨,实验形成最小的主题。解决问题的方法可以帮助制定决定在不同实验场景中的正确实验单元和合适控制的技能,识别实验何时没有正确随机或蒙蔽,并选择最有效的实验情况。内容,步伐和演示应该适合可用的受众和时间,并且在演示文稿中和与被教导的人交互的方式可能是有效的。提供了基于这些想法的三天课程的细节,该思想被评为信息丰富,教育和愉快,可以形成研究生模块。它具有由小组练习和基于现实问题的讨论加强的口头演示文稿,以及包括一些分析的计算机练习。其他案例研究考虑了半天的格式和动物技术人员的模块。

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