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Action video gaming and cognitive control: Playing first person shooter games is associated with improvement in working memory but not action inhibition

机译:动作视频游戏和认知控制:玩第一人称射击游戏与工作记忆的改善有关,但与动作抑制无关

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摘要

The interest in the influence of videogame experience in our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react and monitor fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive control tasks. Experienced video game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a N-back task and a stop-signal paradigm that provide a relatively well-established diagnostic measure of the monitoring and updating of working memory (WM) and response inhibition (an index of behavioral impulsivity), respectively. VGPs were faster and more accurate in the monitoring and updating of WM than NVGPs, which were faster in reacting to go signals, but showed comparable stopping performance. Our findings support the idea that playing FPS games is associated with enhanced flexible updating of task-relevant information without affecting impulsivity.
机译:对电子游戏体验在我们日常生活中的影响的兴趣不断增长。 “第一人称射击游戏”(FPS)游戏要求玩家养成灵活的心态,以快速反应并监视快速移动的视觉和听觉刺激,并抑制错误的动作。这项研究调查了这种视频游戏的经验是否可以推广到其他认知控制任务,以及在何种程度上可以推广到其他认知控制任务。经验丰富的视频游戏玩家(VGP)和几乎没有视频游戏经验(NVGP)的个人在执行N背任务和停止信号范例时可以提供相对完善的监控和监控工作记忆(WM)的诊断措施)和响应抑制(行为冲动的指标)。与NVGP相比,VGP在监视和更新WM方面更快,更准确,后者对Go信号的反应更快,但显示出可比的停止性能。我们的发现支持这样的想法,即玩FPS游戏与在不影响冲动性的情况下增强与任务相关信息的灵活更新相关。

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