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IEEE International Conference on Games and Virtual Worlds for Serious Applications
IEEE International Conference on Games and Virtual Worlds for Serious Applications
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1.
The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments
机译:
使用以人为本的设计,为具有全球和特定认知障碍的儿童量身定制了一种认知培训游戏的快捷认知培训游戏
作者:
Robb Nigel
;
Waller Annalu
;
Woodcock Kate
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
handicapped aids;
user centred design;
Prader-Willi syndrome;
TASTER;
cognitive impairment;
cognitive training game;
human-centered design;
Entertainment industry;
Games;
Genetics;
Prototypes;
Switches;
Training;
2.
Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game
机译:
Taslihan虚拟重建 - 交互式数字故事或严肃的游戏
作者:
Rizvic Selma
;
Prazina Irfan
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
history;
serious games (computing);
virtual reality;
Bosnia;
Herzegovina;
Ottoman period;
Sarajevo;
Taslihan virtual reconstruction;
interactive digital story;
monument;
serious game;
Buildings;
Cultural differences;
Games;
Global communication;
Image reconstruction;
Three-dimensional displays;
Virtual reality;
3.
Program with Ixquic: How to Learn Object-Oriented Programming with a Game
机译:
与IXQUIC的程序:如何使用游戏学习面向对象的编程
作者:
Patino Tania
;
Ramos Carmen
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
Java;
computer aided instruction;
computer science education;
object-oriented programming;
serious games (computing);
2D dimensions;
Java programming language;
game design;
object-oriented programming;
object-oriented programming concepts;
program with ixquic;
serious game;
videogame;
virtual scenes;
Games;
Object oriented programming;
Programming profession;
Training;
Virtual reality;
Visualization;
4.
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games
机译:
明确的乐趣,在线战斗竞技场内隐含的学习:使用商业视频游戏研究认知技能的发展的方法论建议
作者:
Castano Diaz Carlos Mauricio
;
Dorner Birgit
;
Hussmann Heinrich
;
Strijbos Jan-Willem
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
behavioural sciences computing;
cognition;
computer games;
cognitive skills;
commercial video games;
cued retrospective protocols;
explicit fun;
eye tracking;
game talks;
game videos;
hypothetico-deductive reasoning;
implicit learning;
multidesign data triangulation;
multilevel data triangulation;
multiplayer online battle arenas;
simulated-naturalistic environment;
Cognition;
Context;
Games;
Gaze tracking;
Laboratories;
Proposals;
Psychology;
5.
Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological Indices
机译:
通过结合多种生理指标,在运动游戏中的内在和外在压力的区别
作者:
Ohmoto Yoshimasa
;
Takeda Seiji
;
Nishida Toyoaki
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
behavioural sciences computing;
physiology;
serious games (computing);
exercise game;
extrinsic stress estimation;
intrinsic factor;
intrinsic stress estimation;
multiple physiological indice;
serious game;
Biomedical monitoring;
Context;
Games;
Hafnium;
Physiology;
Stress;
Thyristors;
6.
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition
机译:
你的答案会印象。使用测验游戏机制在展览时收集访客数据
作者:
Guadalupe Alvarez Diaz Maria
;
Wilhelmsson Ulf
;
Lebram Mikael
;
Toftedahl Marcus
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
exhibitions;
museums;
Kristianstad;
Sweden;
data based tracking applications;
game design;
quiz game mechanics;
regional museum;
statistical data;
traveling exhibition;
visitor data;
visual Game Ego;
visual art installations;
Art;
Data visualization;
Games;
Prototypes;
Shape;
Visualization;
7.
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training
机译:
增强沉浸式中上下文方案:在前护理培训中的角色扮演
作者:
Backlund Per
;
Engstrom Henrik
;
Johannesson Mikael
;
Lebram Mikael
;
Andersson Hagiwara Magnus
;
Maurin Soderholm Hanna
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
biomedical education;
computer based training;
digital simulation;
health care;
hospitals;
serious games (computing);
contextualization;
immersion;
medical care;
prehospital care training;
role-playing;
simulation-based training;
Accidents;
Biomedical imaging;
Context;
Games;
Instruments;
Medical services;
Training;
8.
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games
机译:
多式联合投入非接触分析的提案,以测量严重游戏中的应力水平
作者:
Bevilacqua Fernando
;
Backlund Per
;
Engstrom Henrik
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
cognition;
computer vision;
human computer interaction;
serious games (computing);
camera;
cognitive stress;
computer vision technique;
emotion assessment;
human-computer interaction;
multimodal input;
multimodal user input;
noncontact analysis;
serious games;
stress assessment;
stress level;
user emotion;
Biomedical monitoring;
Games;
Heart rate variability;
Sensors;
Stress;
Stress measurement;
9.
A Social-Centred Gamification Approach to Improve Household Water Use Efficiency
机译:
以社会为中心的娱乐方法,以改善家用水利用效率
作者:
Zhenchen Wang
;
Capiluppi Andrea
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
social networking (online);
water supply;
gamification design method;
household water use efficiency;
natural resource consumption issues;
social network activities;
social-centred gamification approach;
Games;
Instruments;
Monitoring;
Social network services;
Tin;
Water conservation;
Water resources;
10.
Cloud Computing - An Educational Game on Weather Phenomena
机译:
云计算 - 天气现象的教育游戏
作者:
Edenhofer Sarah
;
von Mammen Sebastian
;
Eckardt Katharina
;
Rauscher Julia
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
cloud computing;
computer aided instruction;
geophysics computing;
serious games (computing);
thunderstorms;
weather forecasting;
cloud computing;
educational game;
environmental parameters;
learning targets;
scientific data;
weather phenomena;
weather quests;
Animation;
Cloud computing;
Clouds;
Computational modeling;
Games;
Graphical user interfaces;
Meteorology;
11.
Continuous Collision Detection Using Tetrahedral Structures
机译:
使用四面体结构进行连续碰撞检测
作者:
Cejka Jan
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
collision avoidance;
computer graphics;
computing continuous collision detection;
edge-edge collision;
face-vertex collision;
rigid bodies;
temporal coherence;
tetrahedral structures;
vertex-face collision;
Charge coupled devices;
Collision avoidance;
Computational modeling;
Facial animation;
Haptic interfaces;
Image edge detection;
Probes;
12.
Junk-Food Destroyer: Helping Adolescents with Down Syndrome to Understand Healthy Eating through Serious Game
机译:
垃圾食品驱逐舰:帮助青少年唐氏综合症,通过严肃的比赛了解健康的饮食
作者:
Hatzigiannakoglou Paul
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
health care;
serious games (computing);
FPS;
down syndrome;
educational software;
first person shooting;
junk-food destroyer;
serious game;
video game;
Computers;
Diabetes;
Games;
Mice;
Obesity;
Pediatrics;
Software;
13.
Drink amp; Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic
机译:
饮酒和驾驶:在道路交通中的酒精诱导的障碍中严肃但有趣的游戏
作者:
Gaibler Frank
;
Faber Simon
;
Edenhofer Sarah
;
von Mammen Sebastian
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
road safety;
serious games (computing);
traffic engineering computing;
alcohol-induced impairments;
alcoholic beverages;
competitive third-person racing game;
drink amp;
drive;
drunk driving;
fun game;
game mechanics;
gamification elements;
gaming experience;
individual transport;
road traffic;
serious game;
Alcoholic beverages;
Diamonds;
Drives;
Games;
Roads;
Solid modeling;
Vehicles;
14.
A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities
机译:
一种基于游戏的培训方法,提升人类手机学习和控制能力
作者:
Asadipour Ali
;
Debattista Kurt
;
Chalmers Alan
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer based training;
education;
health care;
medical computing;
patient diagnosis;
serious games (computing);
blind-folded pressure test;
diagnosis;
fundamental palpation skills;
game-based training approach;
healthcare fields;
healthcare professional education;
healthcare professionals;
human hand motor control abilities;
human hand motor learning;
medical students;
serious game;
Force;
Games;
Medical diagnostic imaging;
Sensitivity;
Training;
Visualization;
15.
Experience Surveillance Suite for Unity 3D
机译:
体验UNITY 3D的监控套件
作者:
Dingli Alexiei
;
Giordimaina Andreas
;
Martinez Hector P.
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
behavioural sciences computing;
cardiology;
computer games;
image colour analysis;
RGB channel extraction;
dimensionality reduction method;
emotional features;
emotional state monitoring;
experience surveillance suite;
games;
player emotional state prediction;
unity 3D;
webcam-based heart rate monitoring method;
Accuracy;
Biomedical monitoring;
Correlation;
Games;
Heart rate;
Lighting;
Monitoring;
16.
A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations
机译:
运输维护中的游戏处理的可行性研究:在异构组织中实施游戏的要求
作者:
Shreenath Vinutha Magal
;
Kornevs Maksims
;
Raghothama Jayanth
;
Meijer Sebastiaan
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
maintenance engineering;
organisational aspects;
public administration;
traffic engineering computing;
Swedish transport administration;
Trafikverket;
data collection;
enterprise environments;
gamification;
heterogeneous organizations;
institutional arrangements;
institutional structures;
large networked organizations;
procurement processes;
sustained engagement;
transport maintenance;
Energy efficiency;
Games;
Maintenance engineering;
Organizations;
Roads;
Snow;
Vehicles;
17.
A Literature Review of Gamification Design Frameworks
机译:
Gamification设计框架的文献综述
作者:
Mora Alberto
;
Riera Daniel
;
Gonzalez Carina
;
Arnedo-Moreno Joan
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
formal specification;
serious games (computing);
design framework;
formal design process;
game components;
game design elements;
gamification design frameworks;
gamification-based solutions;
Bibliographies;
Context;
Design methodology;
Ethics;
Games;
Proposals;
18.
Fractal Nature - Generating Realistic Terrains for Games
机译:
分形自然 - 为游戏产生现实的地形
作者:
Cristea Adrian
;
Liarokapis Fotis
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
Gaussian processes;
fractals;
interactive systems;
rendering (computer graphics);
serious games (computing);
software tools;
Fractal Nature software tool;
Gaussian distribution;
hydraulic interactive erosion systems;
noise filters;
realistic terrains;
rendering;
serious games;
thermal interactive erosion systems;
video games;
Approximation methods;
Fluids;
Fractals;
Games;
Kernel;
Rough surfaces;
Sediments;
19.
Towards a Construction and Validation of a Serious Game Product Quality Model
机译:
朝着建筑和验证严重游戏产品质量模型
作者:
Garci?a-Mundo Lilia
;
Genero Marcela
;
Piattini Mario
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
IEC standards;
ISO standards;
serious games (computing);
ISO/IEC 25010 standard;
QS game-model;
SG quality evaluation;
SG quality model;
construction processes;
serious game product quality model;
Adaptation models;
Games;
IEC Standards;
ISO Standards;
Product design;
Quality assessment;
20.
Augmenting Technology Trees: Automation and Tool Support
机译:
增强技术树:自动化和工具支持
作者:
Heinimaki Teemu
;
Elomaa Tapio
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
serious games (computing);
digital games;
leisure games;
ostensible temporal variability;
runtime technology generation;
serious games;
technology trees;
Buildings;
Fuels;
Games;
Runtime;
Sensors;
Solids;
Vegetation;
21.
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See
机译:
使用包容性游戏设计的可访问游戏文化 - 参与您无法看到的视觉文化
作者:
Wilhelmsson UIf
;
Engstrom Henrik
;
Brusk Jenny
;
Ostblad Per-Anders
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
Android (operating system);
computer games;
handicapped aids;
iOS (operating system);
Android device;
accessible game culture;
audio feedback;
gaming experience;
graphical point-and-click adventure game;
iOS device;
inclusive game design;
sighted player;
visual culture;
visually impaired player;
Androids;
Context;
Games;
Humanoid robots;
Smart phones;
Visualization;
22.
The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming
机译:
积极的教练:教练领导的严重游戏的福利和障碍
作者:
Alklind Taylor Anna-Sofia
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
serious games (computing);
teaching;
active instructor;
game-based learning settings;
instructor-led serious gaming;
teaching;
Context;
Employment;
Games;
Human computer interaction;
Real-time systems;
Training;
23.
A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data
机译:
基于3D虚拟环境和OpenStreetMap数据,通过使用接合框架的集体感知代表的研究
作者:
Alessi Marco
;
Castelli Stefania
;
Chetta Valentina
;
Giangreco Enza
;
Pino Stefano
;
Storelli Davide
;
Corallo Angelo
;
Fortunato Laura
;
Gentile Andrea
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
town and country planning;
3D virtual environment;
OpenStreetMap data;
builders of virtual cities;
urban area collective perceived representation;
urban regeneration;
Buildings;
Cities and towns;
Games;
Solid modeling;
Three-dimensional displays;
Urban areas;
Visualization;
24.
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame
机译:
情感数据分类以评估角色播放视频游戏中的级别设计
作者:
Balducci Fabrizio
;
Grana Costantino
;
Cucchiara Rita
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
brain-computer interfaces;
computer games;
feature extraction;
Neverwinter Nights 2;
affective data log;
brain computer interface helmet;
feature extraction;
game level design strategy;
role-playing videogame;
well defined guideline;
Data mining;
Electroencephalography;
Games;
Guidelines;
Headphones;
Visualization;
Weapons;
25.
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool
机译:
Liverdefense:使用塔防游戏作为可定制的研究工具
作者:
Brich Julia
;
Rogers Katja
;
Frommel Julian
;
Weidhaas Martin
;
Bruckner Adrian
;
Mirabile Sarah
;
Dorn Tamara
;
Riemer Valentin
;
Schrader Claudia
;
Weber Michael
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
XML;
computer aided instruction;
computer games;
Likert scale questionnaires;
LiverDefense;
customisable research tool;
educational tower defense game;
human liver;
human-readable XML files;
players emotions;
psychological game-related research;
user study;
Games;
Liver;
Poles and towers;
Psychology;
Sugar;
XML;
26.
Communication and Knowledge Sharing in an Immersive Learning Game
机译:
在沉浸式学习游戏中的沟通和知识共享
作者:
Panzoli David
;
Pons-Lelardeux Catherine
;
Lagarrigue Pierre
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer based training;
computer games;
virtual reality;
3D environments;
branching dialogues;
communication system;
highly technical jobs;
immersive learning games;
immersive virtual environment;
knowledge sharing;
professional training;
real-life simulations;
virtual reality;
voice-chat;
Collaboration;
Communication systems;
Context;
Games;
Real-time systems;
Surgery;
Virtual environments;
27.
A Systematic Mapping Study on Gamified Software Quality
机译:
赌博软件质量的系统映射研究
作者:
Vargas-Enriquez Juan
;
Garcia-Mundo Lilia
;
Genero Marcela
;
Piattini Mario
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
data handling;
digital libraries;
software quality;
SMS;
data synthesis;
digital libraries;
gamified software quality;
systematic mapping study;
Atmospheric measurements;
Frequency measurement;
Games;
Particle measurements;
Software measurement;
Software quality;
28.
Generation of Variable Human Faces from 3D Scan Dataset
机译:
从3D扫描数据集生成可变人的面
作者:
Chalas Igor
;
Ferkova Zuzana
;
Furmanova Katarina
;
Sochor Jiri
;
Kozlikova Barbora
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
avatars;
computer games;
solid modelling;
3D scan dataset;
automatic human face generation;
avatar;
facial model;
facial parts synthesis;
gaming industry;
variable human faces;
Databases;
Facial features;
Games;
Manuals;
Nose;
Solid modeling;
Three-dimensional displays;
29.
Sort Attack: Visualization and Gamification of Sorting Algorithm Learning
机译:
排序攻击:分类算法学习的可视化和游戏
作者:
Yohannis Alfa
;
Prabowo Yulius
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
computer science education;
data visualisation;
serious games (computing);
sorting;
algorithm learning instructions;
algorithm visualization;
cognitive support provider;
computer science;
gameful visualization;
gamification works;
learning outcomes;
sort attack;
sorting algorithm learning;
student capabilities;
Algorithm design and analysis;
Arrays;
Computer science;
Games;
Heuristic algorithms;
Sorting;
Visualization;
30.
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study
机译:
现有游戏经验在脑电电脑接口训练中的效果:试点研究
作者:
Vourvopoulos Athanasios
;
Liarokapis Fotis
;
Mon-Chu Chen
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
brain-computer interfaces;
electroencephalography;
serious games (computing);
virtual reality;
BCIs;
EEG rhythm activity;
brain pattern modulation;
brain-computer interfaces;
enhanced sensorimotor learning;
motor imagery training;
prior gaming experience;
video games;
virtual environments;
Electrodes;
Electroencephalography;
Games;
Modulation;
Rhythm;
Training;
Visualization;
31.
Enhancing User Engagement in Immersive Games through Multisensory Cues
机译:
通过多用户汇率提高用户参与沉浸式游戏
作者:
Kruijff Ernst
;
Marquardt Alexander
;
Trepkowski Christina
;
Schild Jonas
;
Hinkenjann Andre
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer games;
emotional response;
immersive games;
multisensory cues;
user engagement;
Correlation;
Games;
Vibrations;
Visualization;
Wind;
32.
Mapping between Pedagogical Design Strategies and Serious Game Narratives
机译:
教学设计策略与严重游戏叙述之间的映射
作者:
Van Broeckhoven Frederik
;
Vlieghe Joachim
;
De Troyer Olga
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
serious games (computing);
specification languages;
annotation system;
domain specific modeling language ATTAC-L;
intervention mapping protocol;
multidisciplinary collaboration;
pedagogical design strategy;
pedagogical intervention methods;
serious game design tool;
serious game narratives;
Adaptation models;
Context;
Games;
Guidelines;
Planning;
Protocols;
Unified modeling language;
33.
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children
机译:
木偶叙述者:利用运动传感技术在叙事中的叙事中的叙事
作者:
Hui Liang
;
Jian Chang
;
Kazmi Ismail Khalid
;
Jian Jun Zhang
;
Peifeng Jiao
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
avatars;
cognition;
computer aided instruction;
human computer interaction;
image motion analysis;
HCI;
avatars;
cognition;
digital puppetry storytelling system;
human computer interaction techniques;
motion sensing technology;
motor coordination;
puppet narrator;
storytelling;
virtual environment;
virtual items;
virtual puppet;
young children;
Animation;
Avatars;
Human computer interaction;
Motion control;
Sensors;
Training;
Virtual environments;
34.
Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem
机译:
Project Sanitarium:游戏结核 - 一个严肃的问题的严肃游戏
作者:
Donald Iain
;
Meyer Karen
;
Brengman John
;
Gillespie Stephen
;
Bowness Ruth
会议名称:
《IEEE International Conference on Games and Virtual Worlds for Serious Applications》
|
2015年
关键词:
computer aided instruction;
diseases;
educational institutions;
further education;
patient diagnosis;
patient treatment;
serious games (computing);
Abertay University;
Project Sanitarium;
TB;
collaborative pedagogical model;
disease diagnosis;
disease treatment;
serious game;
tuberculosis;
undergraduate;
Clinical trials;
Computers;
Diseases;
Games;
Mathematical model;
Microorganisms;
Prototypes;
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