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DREAM MACHINES

机译:梦机器

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摘要

The human imagination is an amazing thing. As children, we spend much of our time in imaginary worlds, substituting toys and make-believe for the real surroundings that we are just beginning to explore and understand. As we play, we learn. And as we grow, our play gets more complicated. We add rules and goals. The result is something we call games. Now an entire generation has grown up with a different set of games than any before it - and it plays these games in different ways. Just watch a kid with a new videogame. The last thing they do is read the manual. Instead, they pick up the controller and start mashing buttons to see what happens. This isn't a random process; it's the essence of the scientific method. Through trial and error, players build a model of the underlying game based on empirical evidence collected through play. As the players refine this model, they begin to master the game world. It's a rapid cycle of hypothesis, experiment, and analysis. And it's a fundamentally different take on problem-solving than the linear, read-the-manual-first approach of their parents.
机译:人类的想象力是一件了不起的事情。小时候,我们将大部分时间花在虚拟世界上,用玩具和虚构的事物来代替我们刚刚开始探索和理解的真实环境。在比赛中,我们学习。随着我们的成长,我们的比赛变得越来越复杂。我们添加规则和目标。结果就是我们称之为游戏的东西。现在,整个一代人成长起来的游戏集与以前相比有所不同-它以不同的方式玩这些游戏。只是看着一个新的电子游戏的孩子。他们要做的最后一件事是阅读手册。取而代之的是,他们拿起控制器并开始合并按钮以查看发生了什么。这不是一个随机的过程。这是科学方法的本质。通过反复试验,玩家根据从游戏中收集的经验证据建立基础游戏的模型。随着玩家改进此模型,他们开始掌握游戏世界。这是假设,实验和分析的快速循环。与父母采取线性,先阅读后手动的方法相比,这在根本上是解决问题的方法。

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