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【24h】

Construction Zone

机译:施工区

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摘要

I've been playingLittleBigPlanet for just a few minutes, but I already feel like a god. I summon a block of wood and sculpt it into a vaguely humanoid form. I snap a picture of my face and stamp it onto the thing's head. Then I install a tiny motor and my baby twitches disturbingly. Alive... it's alive! It's alive! This game development thing is a snap. At least, it is in LBP, out in October for PlayStation 3. At first glance, it's kind of like the classic Super Mario Bros.- navigate a cute little burlap doll through elaborate obstacle courses. But players can also design and build their own game levels, with unique objects and challenges. Unlike the abstruse 3-D design and physics programming that most game development requires, this experience is meant to be as simple, intuitive, and addictive as the gameplay. "We're all really into music," says Alex Evans, cofounder of the game's developer, Media Molecule, "and we see this as a form of jamming." People have used the tools to create musical instruments, as well as tanks, slingshots, and gigantic monsters that make my crude effort look pathetic. (Sony used the game in lieu of Power Point at a recent press conference.) Best of all, LittleBigPlanet lets anyone upload and share their works as easily as YouTube clips.
机译:我玩了LittleBigPlanet仅几分钟了,但是我已经感觉像个神了。我召唤一块木头并将其雕刻成模糊的类人动物形式。我拍了一张我的脸的照片并贴在东西的头上。然后,我安装了一个微型电机,婴儿不安地抽搐着。活着...还活着!它还活着!这个游戏开发的东西很简单。至少在10月的LBP中,它会出现在PlayStation 3上。乍一看,它有点像经典的《超级马里奥兄弟》。但是玩家也可以设计和构建自己的游戏关卡,并具有独特的对象和挑战。与大多数游戏开发所需的深刻的3D设计和物理编程不同,这种体验意味着与游戏一样简单,直观和令人上瘾。游戏开发商Media Molecule的联合创始人Alex Evans说:“我们真的很喜欢音乐,我们认为这是一种干扰。”人们使用这些工具来制作乐器,以及坦克,弹弓和硕大的怪物,这些使我的粗暴工作显得可悲。 (最重要的是,LittleBigPlanet允许任何人像YouTube剪辑一样轻松地上传和共享他们的作品。(索尼在最近的一次新闻发布会上用游戏代替了Power Point。)

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