As a kid, Shawn Smith spent hours with the Atari game Pitfall, in which players tromp though a forested gauntlet of rolling logs, quick- sand, rattlesnakes, and fire. "I'd never been camping, so I thought that's what it was: wrestling crocodiles living in pixelated lakes, jumping over scorpions," Smith says. "The whole idea was to avoid nature and win some gold coins." That 8-bitcentric worldview still holds true for the Austin artist, who is working on a series called Re-things: three-dimensional pixelated sculptures of animals and other outdoorsy objects, which he builds from wooden cubes and square dowels.
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