...
首页> 外文期刊>Wired >PAID TO PLAY VIDEOGAMES ARE THE GRIM FUTURE OF WORK
【24h】

PAID TO PLAY VIDEOGAMES ARE THE GRIM FUTURE OF WORK

机译:付费玩视频游戏是工作的未来

获取原文
获取原文并翻译 | 示例
           

摘要

LOOK AT ECONOMIC DATA closely and the trends aren't pretty: People with elite backgrounds are hoovering up an increasing share of new income and wealth. Automation is obviating more and more jobs. In the years to come, we'll need new forms of employment. Let's crystal-ball this: Will there be a new way for the working class of the future to earn a paycheck? Sure. Playing videogames. ¶ That's the bold prediction of Edward Castronova, an academic at Indiana University who studies the economics of online games. In a white paper released last fall, he argues that within 20 years, "playing games for money will come to be seen as a legitimate occupational choice for those whose skills are not valued by brick-and-mortar labor markets." ¶ Sounds nuts, right? But Castronova lays out the trend lines. First, consider how online games have evolved. Fifteen years ago you typically paid about $15 a month to play. But in the past decade, game companies have devised the free-to-play model: It costs nothing to join the action, but if you want something cool-specialty armor, a "mount" for traveling faster-you have to buy it. This model has been wildly profitable. A top-rated free-to-play title, like Clash Royale, now brings in about $2.1 million a day from such purchases. ¶ Here's the thing, though: As with casinos, most of the revenue comes from "whales," a tiny percentage of players who spend thousands annually. A study last spring by Swrve (a firm that helps companies market their in-game items) discovered that just 0.2 percent of players are responsible for 48 percent of all revenue. In effect, a small population of high-spending players is subsidizing the masses.
机译:仔细查看经济数据,趋势不是很漂亮:拥有精英背景的人正在徘徊在新收入和财富中的份额不断增加。自动化消除了越来越多的工作。在未来的几年中,我们将需要新的就业形式。让我们对此深思熟虑:未来的工人阶级会不会有一种新的赚钱方式?当然。玩电子游戏。 ¶这是印第安纳大学研究网络游戏经济学的爱德华·卡斯特罗诺娃的大胆预测。他在去年秋天发布的一份白皮书中指出,在20年内,“对于那些技能没有受到实体劳动力市场重视的人来说,玩金钱游戏将被视为一种合法的职业选择。” ¶听起来很疯狂吧?但卡斯特罗诺娃(Castronova)列出了趋势线。首先,考虑一下在线游戏如何发展。十五年前,您通常每月要支付约15美元的游戏费。但是在过去的十年中,游戏公司设计了免费游戏模式:加入该游戏无需花费任何费用,但是如果您想要一些酷炫的专业装甲,那就是快速旅行的“宝座”,您必须购买。这种模式已经非常赚钱。像Clash Royale这样的顶级免费游戏现在每天从此类购买中获得210万美元的收入。 ¶然而,这就是问题:与赌场一样,大部分收入来自“鲸鱼”,很少一部分玩家每年花费数千美元。去年春季,Swrve(一家帮助公司销售游戏中物品的公司)进行的一项研究发现,只有0.2%的玩家负责所有收入的48%。实际上,一小撮高消费玩家正在补贴大众。

著录项

  • 来源
    《Wired》 |2017年第3期|31-31|共1页
  • 作者

    CLIVE THOMPSON;

  • 作者单位
  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号