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Adequacy of Immersive Virtual Reality for the Perception of Daylit Spaces: Comparison of Real and Virtual Environments

机译:沉浸式虚拟现实对于日光空间感知的充分性:真实与虚拟环境的比较

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摘要

This article presents a novel experimental method that uses a virtual reality (VR) headset, aiming to provide an alternative environment for the conduction of subjective assessments of daylit spaces. This method can overcome the difficulty of controlling the variation of luminous conditions, one of the main challenges in experimental studies using daylight, and its novelty lies in the implementation of physically based renderings into an immersive virtual environment. The present work investigates the adequacy of the proposed method to evaluate five aspects of subjective perception of daylit spaces: the perceived pleasantness, interest, excitement, complexity, and satisfaction with the amount of view in the space. To this end, experiments with 29 participants were conducted to compare users' perceptions of a real daylit environment and its equivalent representation in VR and test the effect of the display method on the participants' perceptual evaluations, reported physical symptoms, and perceived presence in the virtual space. The results indicate a high level of perceptual accuracy, showing no significant differences between the real and virtual environments on the studied evaluations. In addition, there was a high level of perceived presence in the virtual environment and no significant effects on the participants' physical symptoms after the use of the VR headset. Following these findings, the presented experimental method in VR seems very promising for use as a surrogate to real environments in investigating the aforementioned five dimensions of perception in daylit spaces.
机译:本文介绍了一种使用虚拟现实(VR)耳机的新颖实验方法,旨在为进行日光空间的主观评估提供一种替代环境。这种方法可以克服控制光照条件变化的困难,这是使用日光进行实验研究的主要挑战之一,其新颖之处在于将基于物理的渲染实现到沉浸式虚拟环境中。本工作调查了所提出的方法的充分性,以评估对采光空间的主观感知的五个方面:感知的愉悦感,兴趣,兴奋,复杂性以及对空间视量的满意度。为此,与29名参与者进行了实验,以比较用户对真实日光环境的感知及其在VR中的等效表示,并测试显示方法对参与者的感知评估,报告的身体症状和感知的存在的影响。虚拟空间。结果表明,感知准确性较高,在研究评估中,真实环境和虚拟环境之间没有显着差异。此外,在使用虚拟现实头盔后,在虚拟环境中存在较高的感知存在感,并且对参与者的身体症状没有明显影响。根据这些发现,在VR中提出的实验方法似乎很有希望作为实际环境的替代品,用于研究上述在日光空间中感知的五个维度。

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