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Modelling particle size distribution dynamics in marine waters

机译:模拟海水中的粒径分布动力学

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Numerical simulations were carried out to determine the particle size distribution (PSD) in marine waters by accounting for particle influx, coagulation, sedimentation and breakage. Instead of the conventional rectilinear model and Euclidean geometry, a curvilinear collision model and fractal scaling mathematics were used in the models. A steady-state PSD can be achieved after a period of simulation regardless of the initial conditions. The cumulative PSD in the steady state follows a power-law function, which has three linear regions after log-log transformation, with different slopes corresponding to the three collision mechanisms, Brownian motion, fluid shear and differential sedimentation. The PSD slope varies from -3.5 to -1.2 as a function of the size range and the fractal dimension of the particles concerned. The environmental conditions do not significantly alter the PSD slope, although they may change the position of the PSD and related particle concentrations. The simulation demonstrates a generality in the shape of the steady-state PSD in the ocean, which is in agreement with many field observations. Breakage does not affect the size distribution of small particles, while a strong shear may cause a notable change in the PSD for larger and fractal particles only. The simplified approach of previous works using dimensional analysis still offers valuable approximations for the PSD slopes, although the previous solutions do not always agree with the simulation results. The variation in the PSD slope observed in field investigations can be reproduced numerically. It is argued that non-steady-state conditions in natural waters could be the main reason for the deviation of PSD slopes. A change in the nature of the particles, such as stickiness, and environmental variables, such as particle input and shear intensity, could force the PSD to shift from one steady state to another. During such a transition, the PSD slope may vary to some extent with the particle population dynamics.
机译:通过考虑颗粒的涌入,凝结,沉淀和破裂,进行了数值模拟,以确定海水中的粒径分布(PSD)。代替常规的直线模型和欧几里得几何,在模型中使用了曲线碰撞模型和分形缩放数学。不管初始条件如何,经过一段时间的仿真后都可以实现稳态PSD。稳态时的累积PSD遵循幂律函数,对数转换后具有三个线性区域,其斜率分别对应于布朗运动,流体剪切和微分沉降这三种碰撞机理。 PSD斜率从-3.5到-1.2,取决于相关颗粒的大小范围和分形维数。尽管环境条件可能会改变PSD的位置和相关的颗粒浓度,但不会明显改变PSD的斜率。仿真表明,海洋中稳态PSD的形状具有普遍性,这与许多现场观测结果一致。破损不影响小颗粒的尺寸分布,而强剪切力仅会导致较大颗粒和分形颗粒的PSD发生显着变化。尽管先前的解决方案并不总是与仿真结果相符,但是使用尺寸分析的先前工作的简化方法仍可为PSD斜率提供有价值的近似值。实地调查中观察到的PSD斜率变化可以通过数值再现。有人认为,自然水中的非稳态条件可能是PSD斜率偏离的主要原因。颗粒性质(例如粘性)和环境变量(例如颗粒输入和剪切强度)的变化可能会迫使PSD从一种稳态转变为另一种稳态。在这种过渡过程中,PSD斜率可能会随着粒子种群动态的变化而有所变化。

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