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首页> 外文期刊>Virtual Reality >Design of an emotional and social interaction paradigm for the animation of 3D characters: the case of a therapy for brain injured people (the mirror neuron paradigm)
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Design of an emotional and social interaction paradigm for the animation of 3D characters: the case of a therapy for brain injured people (the mirror neuron paradigm)

机译:用于3D角色动画的情感和社交互动范例的设计:针对脑部受伤的人的治疗案例(镜像神经元范例)

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We propose an emotional and social interaction paradigm for the behavioural animation of virtual characters. Our research focuses on the production of verbal and paraverbal interactions between a human and a virtual character in the context of virtual therapy. The aim of this project is to assess virtual therapies for the rehabilitation of people with brain injuries caused by cerebral vascular accidents. The therapeutic paradigm is based on the neuroscience concept of “mirror neurones” which emphasise the perceptual side in the process of recovering neural damage. In our paradigm, the patient interacts with a virtual therapist (embodied autonomous agent) that guides and encourages him in order to fulfil the drills. Furthermore and following the “mirror neurone paradigm”, the patient can only see his virtual hands (which are handicapped). The virtual platform provides the patient with a vision of his hands undertaking a movement that he cannot perform. Doing so, we expect that the perception of this virtual movement may improve the recuperation (mirror neurone paradigm). In this paper, we also introduce the notion of an “intelligent emotional character” to produce a sense of social as well as emotional immersion in order to improve the interaction between the patient and the virtual therapist. We discuss the role of emotional interaction in the context of virtual social interaction and in particular its reflexive dimension. Finally, we present an architecture for the animation of virtual characters based on a multidisciplinary approach to model the emotional and social interaction.
机译:我们提出了虚拟角色的行为动画的情感和社交互动范例。我们的研究重点是在虚拟疗法的背景下,人与虚拟角色之间的言语和副词互动产生。该项目的目的是评估虚拟疗法,以治疗因脑血管意外而导致脑损伤的人的康复。治疗范例基于“镜像神经元”的神经科学概念,该概念强调了在恢复神经损伤过程中的知觉方面。在我们的范例中,患者与虚拟治疗师(具体的自治代理人)互动,后者指导并鼓励他进行演习。此外,遵循“镜神经元范式”,患者只能看到他的虚拟手(有残障)。该虚拟平台为患者提供了他的手正在执行他无法执行的运动的视觉。这样做,我们期望对这种虚拟运动的感知可以改善康复(镜像神经元范式)。在本文中,我们还介绍了“智能情感特征”的概念,以产生社交和情感沉浸感,从而改善患者与虚拟治疗师之间的互动。我们讨论了情感互动在虚拟社交互动中的作用,尤其是反思性维度。最后,我们提出了一种基于多学科方法来对情感和社交互动进行建模的虚拟角色动画的架构。

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