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The effect of audio materials from a rear-seat audiovisual entertainment system or from radio on simulated driving

机译:后座视听娱乐系统或收音机中的音频材料对模拟驾驶的影响

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摘要

In-car audiovisual entertainment systems are increasingly prevalent, yet research on which to base appropriate legislation regarding their use is lacking. Current legislation seeks to prevent drivers from seeing the audiovisual display within their own vehicle. However, research suggests that the auditory materials alone may result in cognitive and auditory distraction that impairs driving. In a driving simulator experiment, 27 participants completed drives under each of three conditions: without audio materials, with audio materials from a movie, and with audio materials from radio. Performance was measured in terms of lateral control, speed control, and response to hazards. Participants provided self-reports of distraction and driving impairment. Audio materials appeared to have minimal effects on driving, perhaps because listening while driving is fairly well practiced and easily modulated, and does not involve speech production. There appears to be no need for regulations relating to such auditory entertainment materials. Nonetheless, further research is required regarding the effects of multiple concurrent distractors on real-world driving.
机译:车载视听娱乐系统越来越普遍,但是缺乏关于使用它们的适当立法的研究。当前的立法试图防止驾驶员在自己的车辆中看到视听显示。但是,研究表明,仅听觉材料可能会导致认知和听觉分散注意力,从而影响驾驶。在驾驶模拟器实验中,有27位参与者在以下三个条件中的每一个条件下完成了驾驶:没有音频材料,电影中的音频材料以及收音机中的音频材料。通过横向控制,速度控制和对危害的响应来衡量性能。参与者提供了分心和驾驶障碍的自我报告。音频材料似乎对驾驶的影响很小,这可能是因为驾驶时聆听是一种非常好的习惯,并且易于调制,并且不涉及语音产生。似乎不需要有关此类听觉娱乐材料的法规。尽管如此,还需要进一步研究多个并发干扰因素对现实驾驶的影响。

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