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Dynamic driving and routing games for autonomous vehicles on networks: A mean field game approach

机译:网络网络自动车辆的动态驾驶和路由游戏:平均场比赛方法

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摘要

This paper aims to answer the research question as to optimal design of decision-making processes for autonomous vehicles (AVs), including dynamical selection of driving velocity and route choices on a transportation network. Dynamic traffic assignment (DTA) has been widely used to model travelers' route choice or/and departure-time choice and predict dynamic traffic flow evolution in the short term. However, the existing DTA models do not explicitly describe one's selection of driving velocity on a road link. Driving velocity choice may not be crucial for modeling the movement of human drivers but it is a must-have control to maneuver AVs. In this paper, we aim to develop a game-theoretic model to solve for AVs' optimal driving strategies of velocity control in the interior of a road link and route choice at a junction node. To this end, we will first reinterpret the DTA problem as an N-car differential game and show that this game can be tackled with a general mean field game-theoretic framework. The developed mean field game is challenging to solve because of the forward and backward structure for velocity control and the complementarity conditions for route choice. An efficient algorithm is developed to address these challenges. The model and the algorithm are illustrated on the Braess network and the OW network with a single destination. On the Braess network, we first compare the LWR based DTA model with the proposed game and find that the driving and routing control navigates AVs with overall lower costs. We then compare the total travel cost without and with the middle link and find that the Braess paradox may still arise under certain conditions. We also test our proposed model and solution algorithm on the OW network.
机译:本文旨在回答关于自治车辆(AVS)决策过程的最佳设计的研究问题,包括在运输网络上的驱动速度和路线选择的动态选择。动态流量分配(DTA)已被广泛用于建模旅行者的路线选择或/和出发时选择,并在短期内预测动态交通流量演变。但是,现有的DTA模型不会明确描述一个人在道路链路上的驾驶速度的选择。驾驶速度选择可能对建模人类驱动程序的运动来说可能不是至关重要的,但它是必须对机动AVS的控制。在本文中,我们的目的是开发一种游戏理论模型,用于解决道路链路内部的速度控制的AVS最佳驾驶策略,并在结节点处提供路线选择。为此,我们将首先将DTA问题重新诠释为N-Car差异游戏,并表明该游戏可以用一般的平均场比赛 - 理论框架解决。由于用于速度控制的前向和落后结构以及用于路线选择的互补条件,所发达的平均场比赛是具有挑战性的。开发了一种有效的算法来解决这些挑战。该模型和算法在BRAESS网络和具有单个目的地的欠网络上示出。在BRAESS网络上,我们首先将基于LWR的DTA模型与所提出的游戏进行比较,发现驾驶和路由控制导航具有较低成本的AVS。然后,我们没有中间环节比较总旅行费用,并发现在某些条件下仍然可能出现辫子悖论。我们还在OW网络上测试了我们所提出的模型和解决方案算法。

著录项

  • 来源
    《Transportation research》 |2021年第7期|103189.1-103189.27|共27页
  • 作者单位

    Columbia Univ Dept Appl Phys & Appl Math New York NY 10027 USA;

    Columbia Univ Dept Civil Engn & Engn Mech New York NY 10027 USA;

    Columbia Univ Dept Civil Engn & Engn Mech New York NY 10027 USA|Columbia Univ Data Sci Inst New York NY 10027 USA;

    Columbia Univ Dept Appl Phys & Appl Math New York NY 10027 USA|Columbia Univ Data Sci Inst New York NY 10027 USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Driving and route choice game; N-Car differential game; Mean field game;

    机译:驾驶和路线选择游戏;N-Car差动游戏;平均场比赛;

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