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User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare

机译:基于场景的认真游戏的用户中心设计:未来医疗保健的基于游戏教学

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摘要

A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.
机译:在多次迭代中开发并测试了一种基于教学的教学的基于情景的严肃游戏。严重的游戏捕获了真实世界医疗情况的复杂性,将其投射到可以由游戏参与者访问的“场景系统”,以探索和体验关键的医疗保健情况的运动。目的是教授现有的健康技术,以及医疗保健专业人员,技术和患者之间的用途和互动。严重游戏的平台是移动的,这样可以选择不同的位置以针对不同的场景选择不同的位置。参与者的行动触发了方案中的进一步行动,任务和故事情节进展,以便可以为参与者创建具有定义动态的自定节奏体验。基于方案的严肃游戏在多个迭代中与高中生和高级公民进行了测试。

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