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Device-based decision-making for adaptation of three-dimensional content

机译:基于设备的决策,以适应三维内容

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摘要

The goal of this research was the creation of an adaptation mechanism for the delivery of three-dimensional content. The adaptation of content, for various network and terminal capabilities - as well as for different user preferences, is a key feature that needs to be investigated. Current state-of-the art research of the adaptation shows promising results for specific tasks and limited types of content, but is still not well-suited for massive heterogeneous environments. In this research, we present a method for transmitting adapted three-dimensional content to multiple target devices. This paper presents some theoretical and practical methods for adapting three-dimensional content, which includes shapes and animation. We also discuss practical details of the integration of our methods into MPEG-21 and MPEG-4 architectures.
机译:这项研究的目的是创建一种用于传递三维内容的适应机制。针对各种网络和终端功能以及针对不同的用户喜好,内容的适应是需要研究的关键特征。适应的最新技术研究显示出针对特定任务和有限类型的内容的有希望的结果,但仍不适用于大型异构环境。在这项研究中,我们提出了一种将自适应的三维内容传输到多个目标设备的方法。本文提出了一些适应三维内容的理论和实践方法,包括形状和动画。我们还将讨论将我们的方法集成到MPEG-21和MPEG-4体系结构中的实际细节。

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