...
首页> 外文期刊>The Visual Computer >Curling and clumping fur represented by texture layers
【24h】

Curling and clumping fur represented by texture layers

机译:以纹理层表示的卷曲和成簇的皮毛

获取原文
获取原文并翻译 | 示例
           

摘要

Fur is present in most mammals which are common characters in both movies and video-games, and it is important to model and render fur both realistically and quickly. When the objective is real-time performance, fur is usually represented by texture layers (or 3D textures), which limits the dynamic characteristics of fur when compared with methods that use an explicit representation for each fur strand.rnThis paper proposes a method for animating and shaping fur in real-time, adding curling and clumping effects to the existing real-time fur rendering methods on the GPU. Besides fur bending using a mass-spring strand model embedded in the fur texture, we add small scale displacements to layers to represent curls which are suitable for vertex shader implementation, and we also use a fragment shader to compute intra-layer offsets to create fur clumps. With our method, it becomes easy to dynamically add and remove fur curls and clumps, as can be seen in real fur as a result of fur getting wet and drying up.
机译:在大多数哺乳动物中都存在毛发,这是电影和视频游戏中的常见角色,因此对毛发进行逼真的建模和快速渲染非常重要。当目标是实时性能时,毛发通常由纹理层(或3D纹理)表示,与对每个毛发链使用显式表示的方法相比,它会限制毛发的动态特性。rn本文提出了一种动画处理方法实时成形毛发,为GPU上现有的实时毛发渲染方法添加卷曲和成束效果。除了使用嵌入到毛发纹理中的质量弹簧链模型进行毛发弯曲之外,我们还向图层添加小比例位移以表示适合于顶点着色器实现的卷曲,并且我们还使用片段着色器计算层内偏移以创建毛发团块。使用我们的方法,可以轻松地动态添加和去除毛发卷曲和团块,这在真实的毛发中很明显,这是由于毛发被弄湿并变干了。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号