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A hybrid approach to interactive global illumination and soft shadows

机译:交互式全局照明和柔和阴影的混合方法

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摘要

We present a hybrid approach to simulate global illumination and soft shadows at interactive frame rates. The strengths of hardware-accelerated GPU techniques are combined with CPU methods to achieve physically consistent results while maintaining reasonable performance. The process of image synthesis is subdivided into multiple passes accounting for the different illumination effects. While direct lighting is rendered efficiently by rasterization, soft shadows are simulated using a novel approach combining the speed of shadow mapping and the accuracy of visibility ray tracing. A shadow refinement mask is derived from the result of the direct lighting pass and from a small number of shadow maps to identify the penumbral region of an area light source. This region is accurately rendered by ray tracing. For diffuse indirect illumination, we introduce radiosity photons to profit from the flexibility of a point-based sampling while maintaining the benefits of interpolation over scattered data approximation or density estimation. A sparse sampling of the scene is generated by particle tracing. An area is approximated for each point sample to compute the radiosity solution using a relaxation approach. The indirect illumination is interpolated between neighboring radiosity photons, stored in a multidimensional search tree. We compare different neighborhood search algorithms in terms of image quality and performance. Our method yields interac-rntive frame rates and results consistent with path tracing reference solutions.
机译:我们提出了一种混合方法,以交互帧速率模拟全局照明和柔和阴影。硬件加速GPU技术的优势与CPU方法相结合,可在保持合理性能的同时实现物理上一致的结果。考虑到不同的照明效果,图像合成过程可细分为多次扫描。虽然通过光栅化可以有效地渲染直接照明,但是使用结合了阴影贴图速度和可见光线追踪精度的新颖方法可以模拟柔和阴影。从直接照明通过的结果和少量阴影图得出阴影细化蒙版,以识别面光源的半影区域。通过光线跟踪可以精确渲染此区域。对于漫射间接照明,我们引入了光能传递光子,以从基于点的采样的灵活性中获利,同时保持内插优于散乱数据近似或密度估计的优势。通过粒子跟踪生成场景的稀疏采样。为每个点样本估算一个面积,以使用松弛方法计算辐射度解。间接照明插在存储在多维搜索树中的相邻光能传递光子之间。我们在图像质量和性能方面比较了不同的邻域搜索算法。我们的方法产生交互帧速率,并且结果与路径跟踪参考解决方案一致。

著录项

  • 来源
    《The Visual Computer》 |2010年第8期|565-574|共10页
  • 作者单位

    University of Koblenz, Universitaetsstr. 1, 56070 Koblenz,Germany;

    University of Koblenz, Universitaetsstr. 1, 56070 Koblenz,Germany;

    University of Koblenz, Universitaetsstr. 1, 56070 Koblenz,Germany;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    global illumination; soft shadows; photon mapping; radiosity;

    机译:全球照明;柔和的阴影;光子映射光能传递;

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