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Physical simulation of wet clothing for virtual humans

机译:虚拟人湿衣服的物理模拟

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摘要

We present a technique that simulates wet garments for virtual humans with realistic folds and wrinkles. Our approach combines three new models to allow realistic simulation of wet garments: (1) a simplified saturation model that modifies the masses, (2) a nonlinear friction model derived from previously reported, real-world measurements, and (3) a wrinkle model based on imperfection sensitivity theory. In contrast to previous approaches to wet cloth, the proposed models are supported by the experimental results reported in the textile literature with parameters varying over the course of the simulation. As a result, the wet garment motions simulated by our method are comparable to that of real wet garments. Our approach recognizes the special, practical importance of contact models with human skin and provides a specific skin-cloth friction solution. We evaluate our approach by draping a rotating sphere and simulating a typical garment on a virtual human in the rain. Both of these examples are typical scenarios within computer graphics research.
机译:我们提出了一种技术,可以模拟具有逼真的褶皱和皱纹的虚拟人的湿衣服。我们的方法结合了三个新模型,可以对湿衣服进行逼真的仿真:(1)简化的饱和模型,可修改质量;(2)从先前报告的实际测量结果中得出的非线性摩擦模型;(3)皱纹模型基于缺陷敏感性理论。与以前的湿布方法相反,所提出的模型得到了纺织文献中报告的实验结果的支持,其参数在模拟过程中有所变化。结果,通过我们的方法模拟的湿衣服运动与真实的湿衣服相当。我们的方法认识到与人类皮肤的接触模型的特殊,实际的重要性,并提供了一种特殊的皮肤与皮肤摩擦的解决方案。我们通过悬垂旋转的球体并在雨中模拟虚拟人的典型服装来评估我们的方法。这两个示例都是计算机图形学研究中的典型方案。

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