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Three-dimensional cartoon facial animation based on art rules

机译:基于艺术规则的三维卡通面部动画

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摘要

Three-dimensional (3D) cartoon facial animation is one step further than the challenging 3D caricaturing which generates 3D still caricatures only. In this paper, a 3D cartoon facial animation system is developed for a subject given only a single frontal face image of a neutral expression. The system is composed of three steps consisting of 3D cartoon face exaggeration, texture processing, and 3D cartoon facial animation. By following caricaturing rules of artists, instead of mathematical formulations, 3D cartoon face exaggeration is accomplished at both global and local levels. As a result, the final exaggeration is capable of depicting the characteristics of an input face while achieving artistic deformations. In the texture processing step, texture coordinates of the vertices of the cartoon face model are obtained by mapping the parameterized grid of the standard face model to a cartoon face template and aligning the input face to the face template. Finally, 3D cartoon facial animation is implemented in the MPEG-4 animation framework. In order to avoid time-consuming construction of a face animation table, we propose to utilize the tables of existing models through model mapping. Experimental results demonstrate the effectiveness and efficiency of our proposed system.
机译:三维(3D)卡通面部动画比具有挑战性的3D漫画化仅一步之遥,后者仅生成3D静态漫画。在本文中,针对仅给定正面表情的单个正面脸部图像的对象开发了3D卡通脸部动画系统。该系统由三个步骤组成,包括3D卡通脸部夸张,纹理处理和3D卡通脸部动画。通过遵循艺术家的讽刺漫画规则,而不是数学公式,可以在全局和局部级别上完成3D卡通脸部夸张。结果,最终的夸张能够描绘输入面部的特征,同时实现艺术上的变形。在纹理处理步骤中,通过将标准面部模型的参数化网格映射到卡通面部模板并将输入面部与面部模板对齐,来获得卡通面部模型的顶点的纹理坐标。最后,在MPEG-4动画框架中实现了3D卡通面部动画。为了避免耗时的人脸动画表构建,我们建议通过模型映射来利用现有模型的表。实验结果证明了我们提出的系统的有效性和效率。

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