...
首页> 外文期刊>Television & new media >Precarity and Why Indie Game Developers Can't Save Us from Racism
【24h】

Precarity and Why Indie Game Developers Can't Save Us from Racism

机译:car可危以及独立游戏开发商为何无法从种族主义中拯救我们

获取原文
获取原文并翻译 | 示例
           

摘要

Exploring issues of labor and inequality at the intersection of AAA and indie sectors, this article interrogates the perception of the indie sector as key to mitigating the production of racializing or racist game content. As developers are central to the industry and the larger games culture, their views reveal how indies are imagined as a privileged site free from economic pressures where racism can be ameliorated. Based on interviews with developers, I argue that the project to redress representational inequities within games is shifted on to indie developers, intensifying their emotional and cultural labor. Indie game developers are imagined as the solution, yet this perspective underestimates the precariousness of independent game production. Economic precariousness may encourage indies to repeat certain patterns of racial representation.
机译:在探讨AAA和独立游戏产业交界处的劳动和不平等问题时,本文质疑独立游戏产业是缓解种族化或种族主义游戏内容生产的关键。由于开发人员是行业和更大型游戏文化的中心,他们的观点揭示了独立​​者如何被视为特权站点,不受经济压力的影响,种族压力可以得到缓解。根据对开发人员的采访,我认为纠正游戏中代表性不平等的项目已转向独立开发人员,从而增加了他们的情感和文化劳动。独立游戏开发人员被认为是解决方案,但是这种观点低估了独立游戏制作的不确定性。经济上的不稳定可能会鼓励印度人重复某些种族代表形式。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号