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Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games: The case of Pokemon Go

机译:游戏元素的吸引力,移动增强现实游戏的存在和享受:口袋妖怪的案例

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摘要

Building on the enjoyment-as-need-satisfaction model, this study examines the attractiveness of various game elements of Pokemon Go to its players and the associations among the attractiveness of game elements, players' need satisfaction, sense of presence, enjoyment, and length of gameplay. Participants (N = 719) who had played Poke ' mon Go filled out an online survey. A research model with the aforementioned constructs was tested using structural equation modeling. This study found that autonomy- and relatedness-supportive elements associated with autonomy and relatedness need satisfaction of the player, which related to presence significantly. The satisfaction of autonomy and competence needs related to game enjoyment, which influenced gameplay length. Theoretical and practical implications were discussed.
机译:在享受享受的享受满意的模型中,这项研究审查了口袋妖怪各种游戏元素的吸引力转到其球员和游戏元素的吸引力之间的关联,玩家需要满足,存在,享受感,享受和长度 游戏玩法。 参与者(n = 719)曾扮演过戳的谁填写了在线调查。 使用结构方程模型测试具有上述构建体的研究模型。 本研究发现,与自主性和相关性相关的自治和相关性 - 支持元件需要满足于与存在有效的球员。 自主性和能力与游戏享受相关的满意度,影响了游戏长度。 讨论了理论和实践影响。

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