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The similarity of characteristics between cybernetics and interactivity: How to identify interactive systems/artworks using cybernetic thinking

机译:网络网络与交互之间的特征的相似性:如何使用网络学思维识别交互式系统/艺术品

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摘要

Cybernetic theory and interactivity have much in common, including human interrelationships between modern technology and how they define and reveal the whole interactive process. Most of the key notions in both can be described as the system in conversation about the system, talking to each other through the information passed back and forth between the particular relationship in audiences and artworks. These similar languages are feedback, control, conversation and system thinking in the field of cybernetic theory and interactive artworks. As can be seen, some concepts of the cybernetic are applicable to interactivity. So, how can cybernetic thinking be applied to interactive artworks? The purpose of this article is to explore the interplay of cybernetics theory and interactivity and the connection between cybernetic/system thinking and technological/interactive artworks by illustrating the similarity of characteristics and comparing the conversation of two network systems. The goal is to deconstruct and reshape their relationships by thinking of interactive artworks in the way of cybernetic thinking.
机译:控制论理论和交互性有很大的共同之处,包括现代技术之间的人类相互关系以及它们如何定义和揭示整个互动过程。两者中的大多数关键概念都可以被描述为关于系统的对话中的系统,通过在观众和艺术品中的特定关系之间来回通过的信息来互相交谈。这些类似的语言是网络资料理论和互动艺术文章领域的反馈,控制,对话和系统。可以看出,网络感染的一些概念适用于相互作用。那么,网络学思维如何适用于互动作品?本文的目的是通过说明特征的相似性和比较两个网络系统的对话来探索控制网络创意理论和交互性的相互作用和网络信息/系统思维和技术/交互式艺术品之间的相互作用。目标是通过以网络感染的方式思考互动艺术作品来解构和重塑他们的关系。

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