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Exploring Human Factors in Virtual Worlds

机译:探索虚拟世界中的人为因素

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Virtual worlds present a unique set of opportunities and challenges for technical communicators because they differ from other online text- and multimedia-based information interfaces in terms of how users seek and experience information. In text- and multimedia-based online interfaces, such as help systems, information is content-based, in that the information retrieved by users can be considered as content provided, regardless of whether it comprises text, graphics, or multimedia. The information can also be accessed in a context-sensitive manner from within a software application or online interface by clicking a "Help" icon or pressing Fl (or another allocated key). In a virtual world, help is still context-sensitive. The equivalent of clicking the "Help" icon or pressing Fl in a traditional help system would be the act of touching an object or tool in a virtual world to invoke information (Figure 1). However, the significant difference is that information in virtual worlds does not need to be content-based, although it sometimes is. Information in virtual worlds can include text and media, but more often, it is a hybrid of interactions with people and objects, embedded multimedia experiences like animations, and the active use of third-party tools (such as blogs) within the virtual environment.
机译:虚拟世界为技术交流者带来了一系列独特的机遇和挑战,因为在用户寻找和体验信息的方式方面,虚拟世界与其他基于在线文本和多媒体的信息界面不同。在诸如帮助系统之类的基于文本和多媒体的在线界面中,信息是基于内容的,因为用户检索的信息可以被视为提供的内容,而不管它是包含文本,图形还是多媒体。还可以通过单击“帮助”图标或按Fl(或另一个分配的键),从软件应用程序或在线界面中以上下文相关的方式访问信息。在虚拟世界中,帮助仍然是上下文相关的。在传统的帮助系统中,等效于单击“帮助”图标或按Fl相当于在虚拟世界中触摸对象或工具以调用信息(图1)。但是,显着的区别是虚拟世界中的信息虽然有时是基于内容的,但不必基于内容。虚拟世界中的信息可以包括文本和媒体,但更多情况下,它是与人和物体的交互,动画等嵌入式多媒体体验以及在虚拟环境中积极使用第三方工具(例如博客)的混合体。

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