首页> 外文期刊>Technical communication >Designing Virtual Worlds to Facilitate Meaningful Communication: Issues, Considerations, and Lessons Learned
【24h】

Designing Virtual Worlds to Facilitate Meaningful Communication: Issues, Considerations, and Lessons Learned

机译:设计虚拟世界以促进有意义的交流:问题,注意事项和经验教训

获取原文
获取原文并翻译 | 示例
           

摘要

In many ways, our experiences interacting with one another in traditional, face-to-face environments inform our beliefs about effective communication. In traditional spaces, we rely on seemingly innate abilities to process multisensory cues, sounds, gestures, and inferences both to make and to offer meaning. As such, we often design our communication technologies to amplify the same senses and process of our past environments and project them into future ones. Speakers amplify sound. Cameras expand sight. Haptic devices extend touch, and so on. Together, we use our technologies and our techniques to create communities and to convey shared experiences. Turkle (1995) suggested that, although humans manifest individual identities in words, deeds, and other media, computer-mediated environments offer a unique medium for embodiment and expression. Simply being unique, however, does not make a technology useful. In fact, the principle of least effort (Zipf 1949) suggests that people will follow the most convenient process and use the most available tools for finding information and connecting with others. For a communication medium to be useful, it must not only enable embodiment and expression, it must also do so in as clear and explicit a way as possible. Computer-mediated technologies, such as social networking websites, online multiplayer games, and some simulations are examples of media developed with the primary goals of facilitating and supporting the social nature of communication.
机译:在许多方面,我们在传统的面对面环境中相互交流的经验告诉我们有关有效沟通的信念。在传统空间中,我们依靠表面上与生俱来的能力来处理多感官提示,声音,手势和推理,以做出和提供含义。因此,我们经常设计通信技术,以放大与过去环境相同的感觉和过程,并将其投射到未来的环境中。扬声器可放大声音。相机扩大视野。触觉设备可扩展触摸,依此类推。我们一起使用我们的技术和技巧来创建社区并传达共享的经验。 Turkle(1995)提出,尽管人类在言语,行为和其他媒介中表现出个人身份,但计算机介导的环境为实现和表达提供了独特的媒介。但是,仅仅具有独特性并不能使技术有用。实际上,最省力的原则(Zipf 1949)表明人们将遵循最便捷的过程,并使用最可用的工具来查找信息并与他人建立联系。为了使通信介质有用,它不仅必须启用实施方式和表达方式,还必须以尽可能清晰明了的方式实现。诸如社交网站,在线多人游戏和一些模拟之类的计算机介导技术是开发的媒体示例,其主要目的是促进和支持通信的社会性质。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号