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3D Virtual Worlds and Technical Communication: One More Tool in the Kit

机译:3D虚拟世界和技术交流:套件中的另一种工具

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摘要

Blogs, wikis, Facebook, Myspace, and now there's Second Life, There, Qwaq, and a host of other three-dimensional (3D) virtual worlds for socializing, gaming, learning, and doing just about anything else that a real person can do. As you may know, especially if you are a Second Life resident, IBM has a 24-hour staffed support center in Second Life, Best Buy's Geek Squad has a support island in Second Life, and Sweden opened a virtual "embassy" in Second Life last spring. And that's just Second Life. What happens when we, the information experts, don't control the information anymore? What happens when a community constructs the information about a product or task? And what happens when we can't organize information according to users' cognitive maps anymore because they can "fly" and literally see the entire information space at once? Or what happens when they choose to "walk" that way when we wanted them to walk this way? Do our information architectures break down when the information becomes truly spatial rather than an abstract hierarchy that we can predict through a card sort?
机译:博客,维基,Facebook,Myspace,现在有《第二人生》,《 Qwaq》以及许多其他三维(3D)虚拟世界,用于社交,游戏,学习以及做任何其他人可以做的事情。如您所知,特别是如果您是Second Life的居民,IBM在Second Life中拥有24小时的员工支持中心,Best Buy的Geek Squad在Second Life中具有支持岛,瑞典在Second Life中开设了虚拟的“大使馆”上个春天。那只是第二人生。当我们作为信息专家不再控制信息时会发生什么?当社区构建有关产品或任务的信息时会发生什么?当我们不能再根据用户的认知图来组织信息,因为他们可以“飞行”并立即看到整个信息空间时,会发生什么?还是当我们希望他们以这种方式行走时,他们选择以这种方式“行走”会发生什么?当信息变成真正的空间而不是我们可以通过卡片分类预测的抽象层次结构时,我们的信息体系结构是否会崩溃?

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