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Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience

机译:用于教学面向对象设计的角色扮演虚拟世界:ViRPlay开发经验

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摘要

The use of game technology for building virtual learning environments is intended to improve the motivation and engagement of the student, borrowing such properties from their entertaining counterparts. Nevertheless, wrapping pedagogical contents in a virtual environment is no simple achievement, and requires a rigorous process of designing and validating the metaphors and mechanics included in the virtual learning system. In this paper we describe such design process exemplified in the construction of consecutive versions of ViRPlay, a 3D role play virtual environment for teaching object-oriented design. We show how main mechanics were transferred from experiments in the real world and how such mechanics were evolved based on empirical evaluations.
机译:使用游戏技术来构建虚拟学习环境的目的是为了提高学生的动机和参与度,是从他们有趣的同伴那里借来的。然而,将教学内容包装在虚拟环境中并不是一件容易的事,并且需要严格设计和验证虚拟学习系统中包含的隐喻和机制的过程。在本文中,我们以连续版本的ViRPlay为例说明这种设计过程,该版本是3D角色扮演虚拟环境,用于教授面向对象的设计。我们将展示主要力学如何从现实世界的实验中转移出来,以及如何根据经验评估演化出这些力学。

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