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A standard-based architecture to support learning interoperability: A practical experience in gamiflcation

机译:支持学习互操作性的基于标准的体系结构:实践化实践

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Creating quality online content requires a great deal of effort from teachers. In addition to issues specific to the design and creation of the elements of a course, teachers must face technical hurdles so as to perform common tasks, such as deploying the same content on different e-learning platforms and integrating content into external tools, or acquiring the ability to analyze tracking data generated during learner interactions. These problems principally arise owing to the very limited level of interoperability provided by content creation tools. In order to facilitate the creation of interoperable contents, the Digital Content Production Center at the Polytechnic University of Cartagena (Spain) has developed the UPCTforma tool, whose main architectural driver has been interoperability. More specifically, the tool takes advantage of the Learning Tools Interoperability and Caliper interoperability specifications to provide several types of quality regarding three key aspects of content production: tool interoperability, learning analytics, and motivation. In this paper, we provide a detailed description of the component-based architecture proposed and present a validation of the requirements elicited through the use of a UPCTforma gamification activity created for a real project involving approximately 4000 students. One of the novel aspects of this architecture is the transformation of tracking data into learning analysis models that represent the information in the tracked learning activities at a higher level of abstraction. These models are used to provide activity-specific learning analytics and motivation. Platform independency with respect to data analytics technologies, messaging systems, and communication protocols is achieved by using adapters.
机译:创建高质量的在线内容需要老师的大量努力。除了特定于课程元素设计和创建的问题外,教师还必须面对技术障碍才能执行常见任务,例如将相同内容部署到不同的电子学习平台上并将内容集成到外部工具中,或者获得分析在学习者互动过程中生成的跟踪数据的能力。这些问题主要是由于内容创建工具提供的互操作性水平非常有限而引起的。为了促进可互操作内容的创建,卡塔赫纳理工大学(西班牙)的数字内容生产中心开发了UPCTforma工具,该工具的主要体系结构驱动力是互操作性。更具体地说,该工具利用了学习工具互操作性和Caliper互操作性规范,以提供与内容生产的三个关键方面有关的几种质量:工具互操作性,学习分析和动机。在本文中,我们提供了对所提议的基于组件的体系结构的详细描述,并提出了对使用UPCTforma游戏化活动(为大约4000名学生的真实项目创建的活动)引发的要求的验证。该体系结构的新颖方面之一是将跟踪数据转换为学习分析模型,该模型以更高的抽象水平表示跟踪的学习活动中的信息。这些模型用于提供特定于活动的学习分析和动机。通过使用适配器,可以实现与数据分析技术,消息系统和通信协议有关的平台独立性。

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