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Lies and slander: truth-telling in repeated matching games with private monitoring

机译:谎言与诽谤:重复对战游戏中的真相讲述和私人监控

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摘要

Incentives for cooperation may be enhanced substantially if a player can rely on the entire community to punish a partner who failed to cooperate. The ability of a player to report a defection to others can constitute a strong deterrent against defection if this report triggers a punishment imposed by the whole community. This paper studies the truth-telling problem in such a context. The paper presents a sequential equilibrium that supports cooperation in which a player unilaterally reports the play of a partner with strict incentives for truth-telling. It is shown, however, that desirable properties of equilibria described in the previous literature that assume truth-telling no longer exist. The implications of the results for practical examples, such as trading on eBay, are discussed.
机译:如果玩家可以依靠整个社区惩罚未能合作的伙伴,则可以大大提高合作的动机。如果此举报引发整个社区的惩罚,则玩家向他人举报叛逃行为的能力可构成强大的威慑力。在这种情况下,本文研究了真相问题。本文提出了支持合作的序贯均衡,在这种均衡中,玩家单方面报告合作伙伴的行为,并严格鼓励讲真话。然而,事实表明,在先前文献中描述的假设真相的理想均衡性质不再存在。讨论了结果对实际示例的影响,例如在eBay上进行交易。

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  • 来源
    《Social Choice and Welfare》 |2011年第2期|269-285|共17页
  • 作者

    Kurt Annen;

  • 作者单位

    Department of Economics University of Guelph Guelph ON N1G 2W1 Canada;

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  • 原文格式 PDF
  • 正文语种 eng
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