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ParticipationPlus Documenting a design process of a media architecture installation in the second digital turn era

机译:ParticipationPlus记录第二个数字时代的媒体架构安装设计过程

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Purpose - The purpose of this paper is to explore through a project the feasibility of testing Carpo's preposition of the second digital turn. It further argues that if media architecture could progress into a new digital design that makes use of large amount of data, the ability of computers to filter through these data and the computers capacity to generate a physical output based on data enabled through a "digital trial and error" process and "age-old problem" in media architecture design could be addressed-in the following called Master/Slave relationship. Its breakdown is then consequently a result of applying second digital turn thinking to media architecture. Design/methodology/approach - The paper outlines two aspects to discuss the design of a media architecture installation: first, a qualitative method using the e-mail trails between the research team developing the installation to uncover trends in thought and opinion to identify if a Master/Slave outcome could have been avoided, thus it has the second digital turn thinking provided a "neutral judge". Second, a design research approach where the designed outcome of the installation is discussed and evaluated. The scope of the chapter only allows for a short overview of the design process as such. Findings - The authors could demonstrate that the design approach using second digital turn principles had overcoming the problem of a Master/Slave relationship in media architecture. Further, media architecture provides to the second digital turn, the advantage of providing input variables is of a technical nature and a clear set of objective relationships between the technical variables and constraints. Hence, it is easier to design x-number of design options. Media architecture also has advantage that the aesthetic judgement is potentially easier (which option to choose), as the primary function of most media facades lies in communicating dynamic text, graphic or images. Originality/value - The paper understands its value in opening up and contributing to the question on how to judge objectiles. When designers are now in a position to develop computer programs that can design objects how does one judge which is the best object out of all the potential options? The paper argues that if the aesthetic quality of the outcome is understood a later judgement might be easier.
机译:目的-本文的目的是通过一个项目来探索测试Carpo第二个数字转弯的介词的可行性。它进一步指出,如果媒体体系结构可以发展为利用大量数据的新数字设计,则计算机具有过滤这些数据的能力,并且计算机可以基于通过“数字试验”获得的数据生成物理输出。可以通过以下称为“主/从”关系来解决媒体体系结构设计中的“错误”和“过时的问题”过程。因此,其故障是由于将第二个数字转向思维应用于媒体架构而导致的。设计/方法/方法-本文概述了两个方面来讨论媒体体系结构安装的设计:首先,一种定性方法,利用研究团队在开发该安装之间的电子邮件跟踪来发现思想和观点的趋势,以确定是否存在主/从结局本可以避免,因此它具有第二个数字转弯思维,可提供“中立的判断力”。其次,一种设计研究方法,其中讨论并评估了安装的设计结果。本章的范围仅允许对设计过程进行简短概述。调查结果-作者可以证明使用第二种数字转弯原理的设计方法已克服了媒体体系结构中的主从关系问题。此外,媒体体系结构向第二数字回合提供,提供输入变量的优点是技术性的,并且在技术变量和约束之间具有清晰的客观关系集。因此,更容易设计x个设计选项。媒体体系结构还具有以下优点:美学判断可能更容易(选择哪个选项),因为大多数媒体立面的主要功能在于传达动态文本,图形或图像。独创性/价值-本文了解其在开放以及对如何判断异议的问题做出贡献方面的价值。当设计人员现在能够开发可以设计对象的计算机程序时,如何判断所有潜在选项中哪个是最佳对象?该论文认为,如果理解结果的美学质量,则以后的判断可能会更容易。

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