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Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review

机译:评估模拟和游戏对文学的独特贡献,1970-2019:一对伯格计综述

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Background.Founded in 1970,Simulation & Gaminghas emerged as the leading journal in this field of educational research. Given the centrality the journal's influence, scholars have periodically reflected on the Journal's contributions towards enhancing and refining both research and practice in educational simulation and gaming. Aims.This systematic review aimed toquantitatively documentthe distinctive contributions of S&G to research and practice on simulations and games over the past 50 years. The review sought to identify the geographic distribution of publications, influential authors and documents published in the Journal, the intellectual structure of the literature, and topics of recent interest. Method.The authors used the Scopus search engine to identify 1,427 research articles and reviews published in Simulation & Gaming from 1970 through the end of 2019. Bibliometric analyses included descriptive statistics, citation and co-citation and keyword co-occurrence analysis. Results.The review found that while the Journal has increased itsgeographical breadthimpressively, the majority ofSimulation & Gamingpublications continue to be authored by scholars located in Anglo-American-European societies. The review also found that the Journal has become a prime venue for disseminatinginter-disciplinary researchon simulation and games. Nonetheless, business simulation/gaming surfaced as the dominant focus in the Journal's content. Analysis of theintellectual structureof the knowledge base confirmed that the field is theoretically anchored in theories ofsocial cognitive and experiential learning. Temporal keyword analysis identified active learning, game design, technology-enhanced simulations and games, and sustainability as topical clusters of recent interest to authors in Simulation & Gaming.
机译:背景。在1970年发现,仿真&gaminghas成为该教育研究领域的领导期刊。鉴于期刊的影响力,学者定期反映了期刊对加强和炼制教育模拟和游戏的研究和实践的贡献。 AIMS.这一系统审查旨在提出对过去50年来对模拟和游戏进行研究和实践的独特贡献。审查试图确定在期刊,文学知识结构的智力结构上发表的出版物,有影响力的作者和文件的地理分布以及近期兴趣的主题。方法。作者使用了Scopus搜索引擎,识别1970年底,从1970年底识别1,427篇的研究文章和在仿真和游戏中发布的评论。学者计量分析包括描述性统计,引文和共同引文和关键词共同分析。结果。审查发现,虽然期刊虽然杂志的广泛增加,但大多数海啸和游戏发布在位于盎格鲁美欧洲社会的学者继续授权。审查还发现,“期刊”已成为传播互联纪律研究商模拟和游戏的主要场所。尽管如此,业务模拟/游戏浮出水面为主导地位的焦点。知识库的intellectual结构分析证实,该领域理论上是在社会认知和体验学习的理论中锚定。时间关键字分析确定了主动学习,游戏设计,技术增强的模拟和游戏,以及可持续性,作为初步兴趣的局部集群在模拟和游戏中的作者。

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