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Myth Troubles: An Open-Source Educational Game in Scratch for Greek Mythology

机译:神话麻烦:希腊神话从头开始的开源教育游戏

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Background. Educational games are nowadays used for facilitating the teaching and learning process of various subjects. History is one of the subjects that simulations and games are used for promoting active learning and supporting students in comprehending various history-related subjects. Aim. This article reports on a new educational game on Greek mythology, called MYTH TROUBLES, designed and developed from scratch with the aim of supporting primary school students in studying Greek mythology and raising their interest on the subject of history. Method. The article presents the educational rationale and design of MYTH TROUBLES in the context of an educational games design model proposed in the literature. Since the game was implemented with the platform of Scratch and it is available online both for students (or anyone interested in Greek Mythology) and game developers, some information for its implementation is also provided. The results of a pilot evaluation of MYTH TROUBLES with the help of 21 experienced school teachers are presented, along with proposals for improvement and extension of the game. Results. Teachers evaluated positively MYTH TROUBLES in terms of acceptability, usability, utility as an educational tool, as well as its interface and game play and expressed their willingness to use it in the classroom. Conclusions. MYTH TROUBLES is considered appropriate by teachers for supporting the teaching and learning of Greek mythology and assessing its educational value in class is the next step. Scratch is appropriate for implementing such educational games and sharing them with interested players and game developers.
机译:背景。如今,教育游戏被用于促进各种学科的教学过程。历史是模拟和游戏用于促进积极学习和支持学生理解各种与历史有关的学科的主题之一。目标。本文报道了一种全新的关于希腊神话的教育游戏,称为MYTH TROUBLES,该游戏是从零开始设计和开发的,旨在支持小学生学习希腊神话并提高他们对历史主题的兴趣。方法。本文在文献中提出的教育游戏设计模型的背景下,介绍了神话麻烦的教育原理和设计。由于该游戏是使用Scratch平台实现的,因此学生(或对希腊神话感兴趣的任何人)和游戏开发者都可以在线访问该游戏,因此还提供了一些实现信息。介绍了在21位经验丰富的学校教师的帮助下进行的神话麻烦试点评估的结果,以及改进和扩展游戏的建议。结果。教师在可接受性,可用性,作为教育工具的实用性以及其界面和游戏玩法方面对“神话麻烦”给予了积极评价,并表示愿意在课堂上使用它。结论。老师认为“神话麻烦”可用于支持希腊神话的教与学,下一步,评估其在课堂上的教育价值。 Scratch适用于实施此类教育游戏并与感兴趣的玩家和游戏开发商共享。

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