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Innovation in Optimization of Virtual Space Experience Using Interactive Engine and Device -Example of a Song Dynasty Landscape Painting

机译:利用互动发动机和设备优化虚拟空间体验的创新 - 宋代景观绘画

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摘要

Computer visual simulation has been an important digital tool in environmental planning, design, learning, and cognition since digital tools began to be used in the landscape architecture industry in the 1960s. In recent years, computer software and hardware technologies have developed rapidly, especially in virtual reality and interactive design tasks. However, regarding architecture and related designs, users are most of the time still passively viewing the results of prerendered scenes, and designers usually produce scenes into a movie, a picture, or postproduction visuals for users to view, which however do not come with functions for instant interaction between users and scenes. Thus, the purpose of this study is to establish a preliminary model with a series of operating methods and processes for visual landscape simulation using an appropriate interactive engine to optimize the virtual space experience. Through the actual operating process using a Song Dynasty (960-1279) landscape painting as an example, we carry out the following five steps: (1) interactive software and engine analysis, (2) ancient landscape painting interpretation, (3) three-dimensional computer model and material reconstruction, (4) digital model conversion and modification, and (5) visual effect and interactive outcome optimization using sensors.
机译:计算机可视化模拟是环境规划,设计,学习和认知的重要数字工具,因为在20世纪60年代的景观建筑行业中开始使用数字工具。近年来,计算机软件和硬件技术迅速发展,尤其是虚拟现实和互动设计任务。但是,关于体系结构和相关的设计,用户大多数时间仍然被动地查看了预先观看了特许场景的结果,而设计者通常会将场景生成电影,图片或用于用户的后视觉效果,但是不附带功能用于用户和场景之间的即时交互。因此,本研究的目的是使用适当的交互式发动机来确定具有视觉景观仿真的一系列操作方法和过程的初步模型,以优化虚拟空间体验。通过使用宋代的实际操作流程(960-1279)景观绘画作为一个例子,我们执行以下五个步骤:(1)互动软件和发动机分析,(2)古代景观绘画解释,(3)三 - 维计算机模型和材料重建,(4)数字模型转换和修改,以及(5)使用传感器的视觉效果和交互式结果优化。

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