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Portrayals of Technoscience in Video Games: A Potential Avenue for Informal Science Learning

机译:电子游戏中的技术科学刻画:非正式科学学习的潜在途径

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摘要

Given the proliferation of video games and their potential to contribute to informal science learning and perception formation, we provide an assessment of how commercial video games portray technoscience. Our examination was guided by theories commonly applied in studies of entertainment media's contributions to public understanding of science. Results indicate that technoscience and its practitioners are common fixtures within video games and that their presence is often conspicuous and enthusiastic. Our findings challenge common assumptions about the treatment of science in media and compel research examining the role of informal gaming in cultivating future generations of scientists.
机译:鉴于视频游戏的激增及其在促进非正式科学学习和认知形成方面的潜力,我们对商业视频游戏如何描绘技术科学进行了评估。我们的考试以娱乐媒体对公众对科学理解的贡献研究中普遍采用的理论为指导。结果表明,技术科学及其从业人员是视频游戏中的常用工具,并且它们的存在常常引人注目和热情。我们的发现挑战了有关媒体科学处理的普遍假设,并迫使研究人员检验非正式游戏在培养下一代科学家中的作用。

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