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Sequential location games

机译:顺序位置游戏

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We study location games where market entry is costly and occurs sequentially, and where consumers are nonuniformly distributed over the unit interval. We show that for certain classes of densities, including monotone and-under some additional restrictions-hump-shaped and U-shaped ones, equilibrium locations can be determined independently of when they are occupied. Our analysis reveals a number of peculiarities of the uniform distribution. Extensions of the model allow for price competition and advertisement in media markets, winner-take-all competition, trade-offs between profits in the short and the long run, and firms operating multiple outlets.
机译:我们研究了位置游戏,在这些游戏中,市场进入成本高昂且顺序出现,并且消费者在单位间隔内分布不均匀。我们表明,对于某些密度的类,包括单调的以及在某些其他限制条件下(驼峰形和U形),可以独立于占据它们的时间来确定平衡位置。我们的分析揭示了许多均匀分布的特点。该模型的扩展允许在媒体市场中进行价格竞争和广告宣传,赢家通吃竞争,短期和长期利润之间的权衡,以及经营多个网点的公司。

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