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TIME AND SPACE COMPLEXITY OF REVERSIBLE PEBBLING

机译:可逆卵石的时间和空间复杂性

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This paper investigates one possible model of reversible computations, an important paradigm in the context of quantum computing. Introduced by Bennett, a reversible pebble game is an abstraction of reversible computation that allows to examine the space and time complexity of various classes of problems. We present a technique for proving lower and upper bounds on time and space complexity for several types of graphs. Using this technique we show that the time needed to achieve optimal space for chain topology is Ω(n lg n) for infinitely many n and we discuss time-space trade-offs for chain. Further we show a tight optimal space bound for the binary tree of height h of the form h + Θ(lg~* h) and discuss space complexity for the butterfly. These results give an evidence that reversible computations need more resources than standard computations. We also show an upper bound on time and space complexity of the reversible pebble game based on the time and space complexity of the standard pebble game, regardless of the topology of the graph.
机译:本文研究了一种可能的可逆计算模型,这是量子计算背景下的重要范例。由Bennett引入的可逆卵石游戏是可逆计算的抽象,它允许检查各种问题的时空复杂性。我们提出了一种用于证明几种类型的图的时间和空间复杂度的上下限的技术。使用这种技术,我们表明,对于无限多的n,获得链拓扑的最佳空间所需的时间是Ω(n lg n),并且我们讨论了链的时空权衡。此外,我们显示了高度为h +Θ(lg〜* h)形式的二叉树的紧的最佳空间,并讨论了蝴蝶的空间复杂性。这些结果表明,可逆计算比标准计算需要更多的资源。我们还基于标准卵石游戏的时间和空间复杂度,显示了可逆卵石游戏的时间和空间复杂度的上限,与图形的拓扑无关。

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