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An Adaptive EDCA Selfishness-Aware Scheme for Dense WLANs in 5G Networks

机译:5G网络中密集WLAN的自适应EDCA自私感知方案

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To keep pace with the current rapid evolution of mobile data requirements, IEEE 802.11 was evolved to provide more desirable performance to fulfill the needs of fifth-generation (5G) and Internet of Things (IoT) networks. It provides two different access contention-based schemes; Distributed Coordination Function (DCF) which not differentiates between different services, and Enhanced Distributed Channel Access (EDCA) which provides differentiation between various services through four priority Access Categories (ACs). The dilemma of the conventional IEEE 802.11 networks is the static assignation of parameters in DCF and EDCA regardless of the number of associated stations and no matter what kind of service is required by each station (i.e., the activity of ACs). Consequently, this led to a significant degradation in the performance of the network, especially in the case of ultra-dense load network. Therefore, in this paper, we introduce a novel algorithm for EDCA considering a dynamic assignation of Arbitration Inter-Frame Space Number (AIFSN) and guidance Contention Window (CW) depending on the number of associated stations and ACs activeness status. Based on the analytical models of EDCA, a game-theoretic method is proposed to make each associated station adapts its transmission probability within the guidance CW. The purpose of guidance CW is a pre-stage to detect the selfish stations which pick up a very low CW to maximize its throughput regardless of the overall network throughput. Simulation results show that the proposed game-based algorithm can obtain higher performance than the standard 802.11 networks in terms of normalized throughput, data dropped during retransmissions limit threshold exceeding, and mean average delay for sensitive delay applications.
机译:为了跟上流动数据要求的当前快速演变,IEEE 802.11正在演变为提供更可取的性能,以满足第五代(5G)和物联网(IOT)网络的需求。它提供了两种不同的基于访问竞争的方案;不区分不同服务的分布式协调功能(DCF),并通过四个优先级访问类别(ACS)提供各种服务之间的差异化的分布式的协调功能(EDCA)。传统IEEE 802.11网络的困境是DCF和EDCA中参数的静态分配,无论相关电台的数量如何,无论每个站都需要哪种服务类型(即,ACS的活动)。因此,这导致了网络性能的显着降低,特别是在超密集的负载网络的情况下。因此,在本文中,考虑到仲裁帧间空间数(AIFSN)和指导竞争窗口(CW)的动态分配,介绍了一种新颖的eDCA算法,具体取决于相关站和ACS Activeness状态的次数。基于EDCA的分析模型,提出了一种游戏理论方法,使每个相关基站在引导CW内适应其传输概率。指导CW的目的是检测自私站的前阶段,拾取非常低的CW,以最大化其吞吐量,而不管整体网络吞吐量如何。仿真结果表明,在标准化吞吐量方面,所提出的基于游戏的算法可以获得比标准802.11网络更高的性能,在重传期间丢弃的数据丢弃的数据限制阈值超过,敏感延迟应用的平均延迟。

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