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Web3D Client-Enhanced Global Illumination via GAN for Health Visualization

机译:Web3D客户端 - 通过GaN进行健康可视化的全局照明

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3D visualization of digital human becomes a key tool for the medical visualization, especially for medical education. Web3D technology has been commonly applied in this field. However, the quality of rendering is not expected for the medical purpose. Nowadays, global illumination (GI) map is an efficient tool for real-time lighting and shadow rendering. On the cloud baking server, a large number of rendered GI maps are generated under variety of configuration in the scene on the Web3D interface end. GI tree works on organizing these baked maps for reusing in the Web3D client. Meanwhile, it dispatches the existing baked maps directly in the case that the viewpoint appears in the duplicate positions in the Web3D client. This is the main stream solution of the cloud pre-rendering. However, it is a challenge to store and manage excessive rendered maps. In this paper, we propose a light-weight collaborative machine learning method for lighting and shadow rendering in medical applications. In this system, the conditional generative adversarial networks (GAN) works for generating the GI map instead of finding out the similar from number of stored maps, and we propose structure-aware 3D image warping method to improve the system performance. The experiments demonstrated that our proposed system not only guarantees the resolution of the GI map in the Web3D client, but also significantly reduces the rendering computational needs so as to improve the system performance.
机译:数字人类的3D可视化成为医学可视化的关键工具,尤其是医学教育。 Web3D技术已在此领域中应用于此字段。但是,医疗目的预计渲染的质量。如今,全局照明(GI)地图是一个有效的实时照明和阴影渲染的工具。在云烘焙服务器上,在Web3D接口端的场景中的各种配置中,在Web3D接口端的场景中产生了大量渲染的GI映射。 GI树在组织这些烘焙的地图上用于在Web3D客户端中重用。同时,它直接调度现有的烘焙贴图在Web3D客户端中的重复位置中的视图中的情况下。这是云预渲染的主流解决方案。但是,存储和管理过多的渲染地图是一项挑战。本文提出了一种用于医疗应用中的照明和阴影渲染的轻重协作机器学习方法。在该系统中,条件生成的对抗性网络(GaN)用于生成GI映射,而不是从存储的地图的数量找到类似的方式,以及我们提出结构感知的3D图像扭曲方法来提高系统性能。实验表明,我们的提议系统不仅保证了Web3D客户端中的GI地图的解决方案,而且还显着降低了渲染计算需求,以提高系统性能。

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