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Playing the Rating Game [From the Editor]

机译:玩评分游戏[来自编辑]

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摘要

It seems as though much of our activities these days are associated with some type of rating. Football teams are evaluated in an effort to predict their outcome at the end of the season. Recorded music is evaluated based on sales. Universities are rated as to the quality of their education and research. Scientific journals are rated by the score that is familiar to all of us: the impact factor. All of these rating scores and lists of organizations, events, and products from best to worst, or as we in academia referred to, by percentile score, are supposed to help us make choices.
机译:这些天我们的许多活动似乎都与某种类型的评级相关。对足球队进行评估,以预测赛季结束时的结果。录制的音乐将根据销量进行评估。大学的教育和研究质量得到了评价。科学期刊的评分依据是我们所有人都熟悉的得分:影响因子。所有这些评分得分以及从最佳到最差的组织,事件和产品的列表,或者正如我们在学术界所称的百分位数得分,都应该有助于我们做出选择。

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  • 来源
    《Pulse, IEEE》 |2011年第5期|p.3-4|共2页
  • 作者

    Neuman M.R.;

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