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When motion appears stopped: Stereo motion standstill

机译:当运动停止时:立体运动停止

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摘要

Motion standstill is different from the usual perceptual experiences associated with objects in motion. In motion standstill, a pattern that is moving quite rapidly is perceived as being motionless, and yet its details are not blurred but clearly visible. We revisited motion standstill in dynamic random-dot stereograms similar to those first used by Julesz and Payne [Julesz B, Payne R (1968) Vision Res 8:433-444]. Three improvements were made to their paradigm to avoid possible confounds: The temporal frequency of the motion stimuli was manipulated independently from that of individual stereo gratings so that the failure of motion perception is not due to inability to compute stereo. The motion of the stereo gratings was continuous across the visual field so that the perceived pattern in motion standstill was not a simple average of a back-and-forth display wobble over time. Observers discriminated three spatial frequencies to demonstrate pattern recognition. Three objective psychophysical methods, instead of merely self-report, were used to objectively demonstrate motion standstill. Our results confirm that motion standstill occurs in dynamic random-dot stereogram motion displays at 4-6 Hz. Motion standstill occurs when the stimulus spatiotemporal frequency combination exceeds that of the salience-based third-order motion system in a spatiotemporal frequency range in which the shape and depth systems still function. The ability of shape systems to extract a representative image from a series of moving samples is a significant component of a biological system's ability to derive a stable perceptual world from a constantly changing visual environment.
机译:静止不动与运动对象的通常感知体验不同。在运动停止状态下,正在快速移动的模式被认为是静止的,但是其细节并没有模糊,而是清晰可见。我们以类似于Julesz和Payne最初使用的动态随机点立体图的方式重新研究了运动停止状态[Julesz B,Payne R(1968)Vision Res 8:433-444]。为避免可能的混淆,对它们的范例进行了三处改进:运动刺激的时间频率独立于单个立体声光栅的时间频率进行操纵,因此运动感知的失败不是由于无法计算立体声而引起的。立体光栅的运动在整个视野范围内是连续的,因此运动停顿时所感知到的图案并不是随时间推移来回显示摆动的简单平均值。观察者区分了三个空间频率以演示模式识别。三种客观的心理物理方法,而不只是自我报告,被用来客观地证明运动停滞。我们的结果证实,运动停滞在4-6 Hz的动态随机点立体图运动显示中发生。当刺激时空频率组合超过形状和深度系统仍在起作用的时空频率范围中的基于显着性的三阶运动系统的组合时,就会发生运动停止。形状系统从一系列运动样本中提取代表性图像的能力是生物系统从不断变化的视觉环境中获得稳定的感知世界的能力的重要组成部分。

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