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首页> 外文期刊>Presence >Can We Sell a Virtual Object in a Virtual Society? (E-commerce Evaluations in PAWˆ2, A Personal Agent-Oriented Virtual Society
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Can We Sell a Virtual Object in a Virtual Society? (E-commerce Evaluations in PAWˆ2, A Personal Agent-Oriented Virtual Society

机译:我们可以在虚拟社会中出售虚拟物品吗? (面向个人代理的虚拟社会PAWˆ2中的电子商务评估

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摘要

In view of the latest developments in computer and network technology, research organizations and companies have proposed several distributed systems that realize a 3D multiuser virtual shared environment. Within that framework, we have developed PAWˆ2 (Personal Agent World), a personal agent-oriented virtual society that built upon the avatar-and-text-communication Community Place system and exposed it to the Internet. PAWˆ2 is a virtual society that improves upon existing virtual environments by providing autonomous personal agents that interact with users in a virtual environment with a social infrastructure. It is publicly accessible on the Internet. In this paper, we report and discuss the results of e-commerce evaluations of the use of PAWˆ2 on the Internet. The underlying hypothesis for these evaluations was that defining the value of a virtual object in a virtual society makes it possible for that object to be sold for money like real goods. The evaluation consisted of selling a virtual item to approximately eighty thousand registered PAWˆ2 users over a period of approximately two months. The results of the evaluations showed that, in a virtual society, a virtual object that adds functions to a personal agent and can be used as an avatar accessory can be sold like real goods.
机译:鉴于计算机和网络技术的最新发展,研究组织和公司已经提出了几种实现3D多用户虚拟共享环境的分布式系统。在此框架内,我们开发了PAWˆ2(个人代理世界),这是一个面向个人代理的虚拟社会,它建立在化身和文本交流社区系统的基础上,并将其公开给互联网。 PAWˆ2是一个虚拟社会,它通过提供自治的个人代理在具有社交基础结构的虚拟环境中与用户交互的方式,在现有虚拟环境上进行了改进。它可以在Internet上公开访问。在本文中,我们报告并讨论了在Internet上使用PAWˆ2的电子商务评估结果。这些评估的基本假设是,在虚拟社会中定义虚拟对象的价值使该对象有可能像真实商品一样以金钱出售。评估包括在大约两个月的时间内向大约八万名注册PAWˆ2用户出售虚拟物品。评估结果表明,在虚拟社会中,可以像真实商品一样出售向个人代理添加功能并可以用作化身配件的虚拟对象。

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  • 来源
    《Presence》 |2003年第6期|581-598|共18页
  • 作者

    Matsuda K;

  • 作者单位

    Application Software Division, Platform Technology Center, Sony Corporation, 6-7-35 Kitashinagawa Shinagawa-ku, Tokyo, Japan 141-0001;

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  • 正文语种 eng
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